skip to main content
10.1145/3025453.3025802acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Public Access

Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to Engage in Leisure Activities

Published:02 May 2017Publication History

ABSTRACT

Leisure activities are a source of meaning and enjoyment for individuals across the lifespan. In this study, we conducted interviews with twenty-four older adults living in four different independent living communities. We present societal and ecological factors and motivations that influenced the way people participated in and decided what constitutes leisure activities. The goal of maintaining physical and cognitive health was often intertwined with motivations to engage in leisure activities. We discuss how this fits into the broader framework of successful aging and implications for technology design. We also provide an example of how findings from this study can be applied to a specific leisure activity: watching television.

References

  1. Kathryn Betts Adams, Sylvia Leibbrandt, and Heehyul Moon. 2011. A critical review of the literature on social and leisure activity and wellbeing in later life. Ageing and Society 31, 4: 683--712.Google ScholarGoogle ScholarCross RefCross Ref
  2. Malek Alaoui and Myriam Lewkowicz. 2012. Increasing elderly social relationships through TVbased services. Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium (IHI '12): 13--19. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Dawn E Alley, Norella M Putney, Melissa Rice, and Vern L Bengtson. 2010. The Increasing Use of Theory in Social Gerontology: 1990--2004. Journal of Gerontology: Social Sciences 65B, 5: 583--590.Google ScholarGoogle ScholarCross RefCross Ref
  4. Shaowen Bardzell. 2010. Feminist HCI?: Taking Stock and Outlining an Agenda for Design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10), 1301-- 1310. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Shaowen Bardzell and Jeffrey Bardzell. 2011. Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 675--684. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Louise Barkhuus and Barry Brown. 2009. Unpacking the Television: User Practices around a Changing Technology. ACMTransactions on Computer-Human Interaction 16, 3: 1--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Frank R. Bentley, Santosh Basapur, and Sujoy Kumar Chowdhury. 2011. Promoting intergenerational communication through locationbased asynchronous video communication. Proceedings of the 13th international conference on Ubiquitous computing (UbiComp '11): 31--40. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Ann Bowling and Paul Dieppe. 2005. What is successful ageing and who should define it? BMJ British Medical Journal 331, 7531: 1548--1551.Google ScholarGoogle ScholarCross RefCross Ref
  9. Robin Brewer, Meredith Ringel Morris, and Anne Marie Piper. 2016. "Why would anybody do this"?: Understanding Older Adults' Motivations and Challenges in Crowd Work. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16): 2246--2257. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Robin Brewer and Anne Marie Piper. 2016. "Tell It Like It Really Is": A Case of Online Content Creation and Sharing Among Older Adult Bloggers. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), ACM Press, 5529--5542. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Barry Brown and Louise Barkhuus. 2007. Leisure and CSCW: Introduction to Special Edition. Computer Supported Cooperative Work 16, 1: 1-- 10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Carroll A Brown, Francis A McGuire, and Judith Voelkl. 2008. The Link between Successful Aging and Serious Leisure. The International Journal of Aging and Human Development 66, 1: 73--95.Google ScholarGoogle ScholarCross RefCross Ref
  13. John M Carroll, Gregorio Convertino, Umer Farooq, and Mary Beth. 2012. The firekeepers: aging considered as a resource. Universal Access in the Information Society 11: 7--15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Juliet M Corbin and Anselm L Strauss. 1998. Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory. Sage Publications.Google ScholarGoogle Scholar
  15. K Jason Crandall, Matthew Shake, and Guangming Xing. 2015. Bingocize 3.0: a game based platform for promoting wellness in older adults. Proceedings of the 6th ACM Conference on Bioinformatics, Computational Biology and Health Informatics: 478--479. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Anind K. Dey. 2001. Understanding and using context. Personal and Ubiquitous Computing 5, 1: 4--7. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Unai Díaz, Aitziber Etxaniz, Elena Urdaneta, Gorka Epelde, Xabier Valencia, and Paseo Mikeletegi. 2011. A TV Platform to improve older people's quality of life: Lessons learned from the evaluation of the VITAL project with Spanish elderly users. Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments: 24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Anne E Dickerson, Lisa J Molnar, David W Eby, et al. 2007. Transportation and aging: A research agenda for advancing safe mobility. The Gerontologist 47, 5: 578--590.Google ScholarGoogle ScholarCross RefCross Ref
  19. Heather E. Dillaway and Mary Byrnes. 2009. Reconsidering Successful Aging. Journal of Applied Gerontology 28, 6: 702--722.Google ScholarGoogle ScholarCross RefCross Ref
  20. Rylee Dionigi. 2006. Competitive Sport as Leisure in Later Life: Negotiations, Discourse, and Aging. Leisure Sciences 28, January 2015: 181--196.Google ScholarGoogle ScholarCross RefCross Ref
  21. Lynn Dombrowski, Ellie Harmon, and Sarah Fox. 2016. Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments. Proceedings of the Designing Interactive Systems Conference (DIS '16). Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Jeannette Durick, Margot Brereton, Frank Vetere, and Bjorn Nansen. 2013. Dispelling Ageing Myths in Technology Design. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13), 467--476. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. D J Ekerdt. 1986. The busy ethic: moral continuity between work and retirement. The Gerontologist 26, 3: 239--244.Google ScholarGoogle ScholarCross RefCross Ref
  24. Lina Eklund and Fatima Jonsson. 2012. Time to Play: The Rationalization of Leisure Time. iConference. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. M Rebecca Genoe. 2013. "There is life after diagnosis": Dementia, leisure, and meaningfocused coping. Recreation and Society in Africa, Asia and Latin America 4, 1: 1--23.Google ScholarGoogle Scholar
  26. Kathrin M Gerling, Ian J Livingston, Lennart E Nacke, and Regan L Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 1873-- 1882. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Kathrin Gerling, Brayford Pool, Bob De Schutter, Julie Brown, and Jason Allaire. Ageing Playfully?: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. 817-- 820. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. K. Gibler, G. P. Moschis, and E. Lee. 1998. Planning to move to retirement housing. Financial Services Review 7: 291--300.Google ScholarGoogle ScholarCross RefCross Ref
  29. Leonardo Giusti, Eleonora Mencarini, and Massimo Zancanaro. 2010. "Luckily, I don?t need it": elderly and the use of artifacts for time management. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10: 198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Erik Grönvall, Luigina Ciolfi, Gabriela Avram, Chiara Rossitto, and Louise Barkhuus. 2016. HCI at the boundary of work and life. Personal Ubiquitous Comput. 20, 4: 481--485. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Jasmin Grosinger, Frank Vetere, and Geraldine Fitzpatrick. 2012. Agile life: addressing knowledge and social motivations for active aging. Proceedings of the 24th Australian ComputerHuman Interaction Conference (OzCHI '12): 162-- 165. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Dave Harley and Geraldine Fitzpatrick. 2009. YouTube and intergenerational communication: the case of Geriatric1927. Universal Access in the Information Society 8, 1: 5--20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. R. J. Havighurst. 1961. Successful aging. The Gerontologist 1, 1: 8--13.Google ScholarGoogle ScholarCross RefCross Ref
  34. Martha B Holstein and Meredith Minkler. 2003. Self, Society, and the "New Gerontology." The Gerontologist 43, 6: 787--796.Google ScholarGoogle ScholarCross RefCross Ref
  35. Kristina Höök, Martin P Jonsson, Anna Ståhl, and Johanna Mercurio. 2016. Somaesthetic Appreciation Design. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16): 3131--3142. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Alexis Hope, Ted Schwaba, and Anne Marie Piper. 2014. Understanding digital and material social communications for older adults. Proceedings of the 32nd annual ACM conference on Human factors in computing systems CHI '14: 3903-- 3912. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Lilly Irani, Janet Vertesi, and Paul Dourish. 2010. Postcolonial computing: a lens on design and development. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10): 1311--1320. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Anu Kankainen and Vilma Lehtinen. 2011. Creative personal projects of the elderly as active engagements with interactive media technology. Proceedings of the 8th ACM conference on Creativity and cognition (C&C '11): 175--184. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Stephen Katz. 2000. Busy Bodies: Activity, aging, and the management of everyday life. Journal of Aging Studies 14, 2: 135--152.Google ScholarGoogle ScholarCross RefCross Ref
  40. Douglas a. Kleiber and Galit Nimrod. 2009. "I can't be very sad": constraint and adaptation in the leisure of a "learning in retirement" group. Leisure Studies 28, 1: 67--83.Google ScholarGoogle ScholarCross RefCross Ref
  41. P Lampinen, R-L Heikkinen, M Kauppinen, and E Heikkinen. 2006. Activity as a predictor of mental well-being among older adults. Aging & mental health 10, 5: 454--66. Retrieved November 6, 2013 from http://www.ncbi.nlm.nih.gov/pubmed/16938681Google ScholarGoogle Scholar
  42. Gierad P. Laput, Yi-Ying Lin, Micah W. Linnemeier, and Rama Chandra Kishore Vijjapurapu. 2012. StoryCubes: Connecting Elders in Independent Living through Storytelling. CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA '12): 1321--1326. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Amanda Lazar, Mark Diaz, Robin Brewer, Chelsea Kim, and Anne Marie Piper. Going Gray, Failure to Hire, and the Ick Factor: Analyzing How Older Bloggers Talk about Ageism. Accepted to the ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW 2017). Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Amanda Lazar, Hilaire J Thompson, Anne Marie Piper, and George Demiris. 2016. Rethinking the Design of Robotic Pets for Older Adults. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16): 1034-- 1046. Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Michael Leitner, Özge Subasi, Norman Höller, Arjan Geven, and Manfred Tscheligi. 2009. User requirement analysis for a railway ticketing portal with emphasis on semantic accessibility for older users. Proceedings of the 2009 International CrossDisciplinary Conference on Web Accessibililty (W4A) - W4A '09: 114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Jiayin Liang and Baozhen Luo. 2012. Toward a discourse shift in social gerontology?: From successful aging to harmonious aging. Journal of Aging Studies 26, 3: 327--334.Google ScholarGoogle ScholarCross RefCross Ref
  47. Ann Light, Tuck W. Leong, and Toni Robertson. 2015. Ageing Well with CSCW. Proceedings of the 14th European Conference on Computer Supported Cooperative Work (ECSCW 2015), 19--23.Google ScholarGoogle ScholarCross RefCross Ref
  48. Siân E. Lindley, Richard Harper, and Abigail Sellen. 2009. Desiring to be in touch in a changing communications landscape. Proceedings of the 27th international conference on Human factors in computing systems CHI 09: 1693. Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Siân Lindley and Jayne Wallace. 2015. Placing in Age: Transitioning to a New Home in Later Life. ACM Transactions on Computer-Human Interaction 22, 4: 1--39. Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Howard Litwin, Ella Schwartz, and Noam Damri. 2016. Cognitively Stimulating Leisure Activity and Subsequent Cognitive Function: A SHARE-based Analysis. The Gerontologist 0, 0: 1--9.Google ScholarGoogle Scholar
  51. J Mansvelt. 1997. Working at leisure: critical geographies of ageing. Area 29, 4: 289--298.Google ScholarGoogle ScholarCross RefCross Ref
  52. Kevin E. McHugh. 2000. The "ageless self"? Emplacement of identities in sun belt retirement communities. Journal of Aging Studies 14, 1: 103-- 115.Google ScholarGoogle ScholarCross RefCross Ref
  53. Elisa D. Mekler and Kasper Hornbæk. 2016. Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16): 4509--4520. Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Johanna Meurer, Martin Stein, David Randall, Markus Rohde, and Volker Wulf. 2014. Social Dependency and Mobile Autonomy: Supporting Older Adults' Mobility with Ridesharing Ict. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14): 1923-- 1932. Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Louis Neven. 2010. "But obviously not for me": Robots, laboratories and the defiant identity of elder test users. Sociology of Health and Illness 32, 2: 335--347.Google ScholarGoogle ScholarCross RefCross Ref
  56. Will Odom, Scott Jensen, and Meng Li. 2007. Senior travel buddies: Sustainable Ride-Sharing & Socialization. CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07): 2079--2084. Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. Benoît Otjacques, Marc Krier, Fernand Feltz, Dieter Ferring, and Martine Hoffmann. 2009. Helping older people to manage their social activities at the retirement home. Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology (BCS-HCI '09): 375--380. Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. C B Rebola, P A Vela, J Palacio, G Ogunmakin, and C Saurus. 2012. Stitchtures: Interactive art installations for social interventions in retirement communities. Proceedings of the 30th ACM international conference on Design of communication (SIGDOC '12): 71--77. Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Claudia B. Rebola, Gbolabo Ogunmakin, and Patricio A. Vela. 2012. Automated behavioral mapping for monitoring social interactions among older adults. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer-Verlag, Berlin, Heidelberg, 188--198.Google ScholarGoogle Scholar
  60. Jennifer A. Rode. 2011. A theoretical agenda for feminist HCI. Interacting with Computers 23, 5: 393--400. Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. A Rodríguez-Isasi, A Méndez-Zorrilla, and B García-Zapirain. 2014. Supporting elderly people's cognitive rehabilitation with IPad based serious games. Proceedings - REHAB 2014: 354--357. Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Yvonne Rogers and Gary Marsden. 2013. Does he take sugar? Moving beyond the rhetoric of compassion. interactions 20, 4: 48--57. Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Yvonne Rogers, Jeni Paay, Margot Brereton, Kate Vaisutis, Gary Marsden, and Frank Vetere. 2014. Never Too Old: Engaging Retired People Inventing the Future with MaKey MaKey. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), ACM Press, 3913-- 3922. Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Jim Rowan and Elizabeth D Mynatt. 2005. Digital Family Portrait Field Trial: Support for Aging in Place. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05): 521--530. Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Julia Rozanova. 2010. Discourse of successful aging in The Globe & Mail: Insights from critical gerontology. Journal of Aging Studies 24, 4: 213-- 222.Google ScholarGoogle ScholarCross RefCross Ref
  66. Alan M. Rubin and Rebecca R. Rubin. 1982. Older Persons? TV Viewing Patterns and Motivations. Communication Research 9, 2: 287--313.Google ScholarGoogle ScholarCross RefCross Ref
  67. Robert L. Rubinstein, Kate de Medeiros, and Kate De Medeiros. 2014. "Successful Aging," Gerontological Theory and Neoliberalism: A Qualitative Critique. The Gerontologist 55, 1: 34-- 42.Google ScholarGoogle ScholarCross RefCross Ref
  68. N. Scarmeas, G. Levy, M.-X. Tang, J. Manly, and Y. Stern. 2001. Influence of leisure activity on the incidence of Alzheimer's Disease. Neurology 57, 12: 2236--2242.Google ScholarGoogle ScholarCross RefCross Ref
  69. Bob De Schutter and Steven Malliet. 2014. The older player of digital games: A classification based on perceived need satisfaction. Communications 39, 1: 67--88.Google ScholarGoogle ScholarCross RefCross Ref
  70. Katie Seaborn. 2016. Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction. In Human Interface and the Management of Information: Applications and Services. HIMI 2016. Lecture Notes in Computer Science, Yamamoto S. (ed.).Google ScholarGoogle Scholar
  71. Nicholas Shim, Ronald Baecker, Jeremy Birnholtz, Karyn Moffatt, and Kennedy Hall. 2010. TableTalk Poker: An Online Social Gaming Environment for Seniors. Proceedings of the International Academic Conference on the Future of Game Design and Technology, 98--104. Google ScholarGoogle ScholarDigital LibraryDigital Library
  72. Robert A Stebbins. 2008. Right leisure: serious, casual, or project-based? NeuroRehabilitation 23, 4: 335--341.Google ScholarGoogle ScholarCross RefCross Ref
  73. James D Stowe and Teresa M Cooney. 2014. Examining Rowe and Kahn's Concept of Successful Aging: Importance of Taking a Life Course Perspective. The Gerontologist 55, 1: 43-- 50.Google ScholarGoogle ScholarCross RefCross Ref
  74. L. A. Strain, Carmen C. Grabusic, M. S. Searle, and N. J. Dunn. 2002. Continuing and Ceasing Leisure Activities in Later Life: A Longitudinal Study. The Gerontologist 42, 2: 217--223.Google ScholarGoogle ScholarCross RefCross Ref
  75. Yuling Sun, Silvia Lindtner, Xianghua Ding, Tun Lu, and Ning Gu. 2015. Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15), 3933--3942. Google ScholarGoogle ScholarDigital LibraryDigital Library
  76. Marcus Sanchez Svensson and Tomas Sokoler. 2008. Ticket-to-talk-television: Designing for the circumstantial nature of everyday social interaction. Proc. of NordiCHI '08 358, January: 334--343. Google ScholarGoogle ScholarDigital LibraryDigital Library
  77. U.S. Department of Labor. 2016. American time use survey. Bureau of Labor Statistics. Retrieved from http://www.bls.gov/news.release/archives/atus_062 42016.pdfGoogle ScholarGoogle Scholar
  78. Joe Vergehese, Richard B. Lipton, Mindy J. Katz, et al. 2003. Leisure activities and the risk of dementia in the elderly. New England Journal of Medicine 348, 25: 2508--2516.Google ScholarGoogle ScholarCross RefCross Ref
  79. John Vines, Mark Blythe, and Paul Dunphy. 2012. Cheque Mates: Participatory design of digital payments with eighty somethings. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12): 1189--1198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  80. John Vines, Paul Dunphy, Mark Blythe, Stephen Lindsay, Andrew Monk, and Patrick Olivier. 2012. The Joy of Cheques?: Trust , Paper and Eighty Somethings. 147--156. Google ScholarGoogle ScholarDigital LibraryDigital Library
  81. John Vines, Stephen Lindsay, Gary W Pritchard, et al. 2013. Making Family Care Work?: Dependence , Privacy and Remote Home Monitoring Telecare Systems. UbiComp '13 Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing: 607--616. Google ScholarGoogle ScholarDigital LibraryDigital Library
  82. John Vines, Gary Pritchard, Peter Wright, Patrick Olivier, and Katie Brittain. 2015. An Age-Old Problem?: Examining the Discourses of Ageing in HCI and Strategies for Future Research. ACM Transactions on Computer-Human Interaction 22, 1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  83. Amy Voida, Sheelagh Carpendale, and Saul Greenberg. 2010. The individual and the group in console gaming. Proceedings of the 2010 ACM conference on Computer supported cooperative work: 371--380. Google ScholarGoogle ScholarDigital LibraryDigital Library
  84. Amy Voida and Saul Greenberg. 2009. Wii all play: the console game as a computational meeting place. Proceedings of the 27th international conference on Human factors in computing systems CHI 09: 1559. Google ScholarGoogle ScholarDigital LibraryDigital Library
  85. Jenny Waycott, Frank Vetere, Sonja Pedell, et al. 2013. Older adults as digital content producers. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), 39--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  86. Jenny Waycott, Frank Vetere, Sonja Pedell, Amee Morgans, Elizabeth Ozanne, and Lars Kulik. 2016. Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), 745--757. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to Engage in Leisure Activities

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
      May 2017
      7138 pages
      ISBN:9781450346559
      DOI:10.1145/3025453

      Copyright © 2017 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2017

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '17 Paper Acceptance Rate600of2,400submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader