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PDC '06: Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
ACM2006 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
PDC'06: Expanding Boundaries in Design Trento Italy August 1 - 5, 2006
ISBN:
978-1-59593-460-4
Published:
01 August 2006
Sponsors:
CPSR

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Abstract

PARTICIPATORY DESIGNParticipatory design (PD) is a diverse collection of principles and practices aimed at making technologies and social institutions more responsive to human needs. A central tenet of PD is the direct involvement of people in the co-design of the systems they use. This tenet is based on the recognition that when people are involved in shaping their social, technological and material environments, the better suited these environments are to everyday realities and requirements and the more people able are to claim authority over their work and leisure lives.The PD Conferences have been held every two years since 1990. The conference brings together a multidisciplinary and international group of researchers, software developers, social scientists, designers, activists, practitioners, users, citizens, cultural workers and managers who adopt distinctively participatory approaches in the design of artefacts, systems, services, environments and technologies.The theme of PDC 2006 is Expanding Boundaries in Design. Our focus is on the multiple contexts in which design takes place and on an expanding range of possible design outcomes. While participatory design principles and practices are most often applied to the design of technical systems and artefacts, increasingly there is both the need and the opportunity to focus PD approaches on other domains, such as physical environments, organizational practices, and IT-enabled services. Likewise, the contexts in which PD is practiced has grown to include teams of globally distributed designers and practitioners; actor networks that span organizational, expertise, cultural and linguistic difference; and activity areas beyond the workplace, such as domestic and leisure. Finally, PD has a significant role to play at various stages of design, from initial concept development, to system configuration, to implementation, to integration within the context of use, and ultimately to ongoing design in use. This year's theme recognizes that we have an opportunity to expand our community, our design focus and the sites for action by bringing the principles of informed participation and social good to an even wider audience.RESEARCH PAPERSThe Research Papers presented at PDC 2006 make contributions to the theory and practice of participatory design and demonstrate the varied contexts in which participatory design is applicable. Included in the conference proceedings are papers that explore the role of process in structuring participatory practices, how embodiment shapes participatory practices and informs the designed artefacts, the place of games in guiding design, the critical perspectives participants provide in PD projects, and how the location of participants, agendas and designers affects PD outcomes. During the conference the Research Papers are presented in five sessions and are reproduced in Volume I of the proceedings in the order of their presentation at the conference.OTHER CONFERENCE CONTRIBUTIONSVolume II of the proceedings contains the other contributions to the conference, including abstracts of the Keynote presentations; Exploratory Papers; and descriptions of the Interactive Workshops, Panels and Art Installations.The PDC 2006 Keynote presentations are by Patrizia Marti and Klaus Krippendorf. Patrizia Marti is a professor at the Communication Science Department, University of Siena, Italy. Her research in participatory design has ranged across a number of areas, including education, health care, museums, and air traffic management. The topic of her keynote address is on the evolution of the concept of participation in design. Klaus Krippendorf is a professor of Communication at the Annenberg School of Communication, University of Pennsylvania. He was originally trained as an industrial designer at the Ulm School of Design in Germany and then went on to receive a PhD in Communications. The topic of his keynote address is on semantics and dialogue in participatory design.The Exploratory Paper track provides a forum for the authors of exploratory papers to engage the PD community in discussions about works in progress, practitioners' practical experiences, the challenges of working across cultural and expertise boundaries, and the emergence of innovative tools and techniques. The Interactive Workshops focus on a range of topics and are designed to advance participants understanding and expertise in PD methods, practices and theoretical perspectives. The Doctoral consortium provides PhD students working within the field of Participatory Design an opportunity to present topics of concern to them in their doctoral studies and receive feedback from the session co-chairs and student participants. The Art Installation track is dedicated to strengthening the PD community's collaborations with artists and designers engaged in creative practices that support new roles for visitors/viewers as active spectators and co-authors. The main event of the Art Installation track is ParticipART, an exhibition of participative and electronic art at the MART (Museum of Modern Art of Trento and Rovereto, Italy). Artists, designers and performers exhibit their work at the ParticipART event in a setting where PDC 2006 attendees are able to engage with the art and the artists.ARTFUL INTEGRATOR AWARDThe Artful Integrator Award is awarded for the second time during PDC 2006. The Award is intended to recognize outstanding achievement in the area of participatory design of information and communications technologies. Where traditional design awards have gone to individual designers and/or singular objects, the Artful Integrators' Award emphasizes the importance of collaborative participation in design, and a view of good design as the effective alignment of diverse collections of people, practices and artefacts. The award goes to a group of people who together have worked out, in an exceptionally creative way, a new and useful configuration of artefacts and practices. While no single element of the design might be particularly extraordinary in itself, the combination of design process and outcome are.

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SESSION: Negotiating processes in PD
Article
Strings of experiments: looking at the design process as a set of socio-technical experiments

In this paper I show how the classical notion of an experiment can be used as a metaphor to describe and guide the design process. I present socio-technical experiments as a type of experiments that emphasis both the sociological and the technical part ...

Article
A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice

This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers, general and specialist dental practitioners, the CEO ...

Article
Towards formalised end-user participation in information systems development process: bridging the gap between participatory design and ISD methodologies

Creating requirements specifications is one of the most challenging tasks in the systems development. For a complete specification, different kinds of information are gathered. This includes information about the domain and context specific technical ...

SESSION: Bodies and space
Article
Designing an immersive environment for public use

Bystander is a multi-user, immersive, interactive environment intended for public display in a museum or art gallery. It is designed to make available heritage collections in novel and culturally responsible ways. We use its development as a case study ...

Article
Embodying design: the lived relationship between artefact, user and the lived experience of design

This paper will discuss through a discussion of fashion product, what it is to inhabit design. Drawing on a broad body of literature and the reflective practice of making this paper proposes that the lived relationship between user and object is an ...

Article
UbiComp in opportunity spaces: challenges for participatory design

The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up 'opportunity spaces'. These are spaces where there is no urgent problem to ...

SESSION: Playful interactions in PD
Article
Designing exploratory design games: a framework for participation in Participatory Design?

The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration ...

Article
Make it so! Jean-Luc Picard, Bart Simpson and the design of e-public services

In this paper, we report on a project applying participatory design methods to include people who have experience of social exclusion (in one form or another) in designing possible technologies for e-(local)-government services. The work was part of a ...

Article
The design game in participatory design and design education: chances, risks and side effects

In this contribution, the design game as a method in Participatory Design is discussed. The focus lies on the organizational design game. For using the design game relations of power, socio-technical textures and forms of work and organization are ...

SESSION: Whose knowledge counts
Article
Participatory IT-support

Beyond the initial phases of systems design Participatory Design has potentiality to include operation and maintenance of IT systems in organizations. The paper presents this argument through reports from case studies of local IT-support, here coined '...

Article
Participation, power, critique: constructing a standard for electronic patient records

This paper examines the scope of participatory design on the basis of the case of a national standard for electronic patient records (EPR) in Denmark. The relationship between participatory methods and techniques on the one hand and critical and ...

Article
Whose participation? whose knowledge?: exploring PD in Tanzania-Zanzibar and Sweden

In this paper we discuss two Participatory Design (PD) projects, one in Tanzania-Zanzibar and the other one in Sweden. In both countries the design process was done through the analysis of work practices involving both designers and users. The ...

SESSION: Locating and re-locating PD
Article
Oppositional and activist new media: remediation, reconfiguration, participation

Over the last decade, the major firms and cultural institutions that have dominated media and information industries in the U.S. and globally have been challenged by people adopting new technologies to intervene and participate in mainstream media ...

Article
The South Asian web: an emerging community information system in the South Asian diaspora

How can principles of participatory design help generate a community information system to serve the South Asian diasporic community of Los Angeles? While participatory design has taken root in the development of information systems for online ...

Article
Inside the belly of the beast: the challenges and successes of a reformist participatory agenda

Shapiro [38] recently argued that participatory design practitioners should consider pursuing a reformist agenda through engagement with the procurement and development of systems in the public sector. This paper considers the challenges, contradictions ...

Contributors
  • University of Trento
  • University of Copenhagen

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Acceptance Rates

Overall Acceptance Rate49of289submissions,17%
YearSubmittedAcceptedRate
PDC '18671725%
PDC '14621727%
PDC '08160159%
Overall2894917%