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Reflections on participatory design: lessons from the trillium experience

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Published:01 March 1990Publication History

ABSTRACT

In recent years system engineers, product designers, and human interface designers have become increasingly interested in developing ways of involving users in the design and evolution of computer-based systems. Some have turned for guidance and inspiration to an approach to systems design pioneered in Scandinavia and often referred to as Participatory Design. In this paper we examine the development of a computer-based design tool, Trillium, which on the surface looked like an example of Participatory Design in that users were directly involved in the development of the technology. Our analysis leads us to conclude, however, that Trillium's development departed in critical ways from our current model of Participatory Design and to suggest that the manner in which users are involved in the development effort plays an important role in the success of the endeavor.

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  1. Reflections on participatory design: lessons from the trillium experience

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            cover image ACM Conferences
            CHI '90: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
            March 1990
            474 pages
            ISBN:0201509326
            DOI:10.1145/97243

            Copyright © 1990 ACM

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            New York, NY, United States

            Publication History

            • Published: 1 March 1990

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            CHI '90 Paper Acceptance Rate47of260submissions,18%Overall Acceptance Rate6,199of26,314submissions,24%

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