ABSTRACT
Participatory design is in essence very malleable as any design technique could lend itself to it, as long as users and stakeholders are involved. Design fictions however, have more often been used as either a vehicle for critical designs, or as a sheer design tool, created by designers for designers as a means to drive ideation. In the 2010s however, the HCI community has opened up for using design fictions in conjunction with participatory methods and in parallel, researchers have started to explore the practices of creating and using fictions more thoroughly. In response to this, this workshop aims to explore if, how, and when in the design process participatory design practices and design fictions can be combined. We aim to create a first overview of the combined Participatory Design / Design Fiction process, including a set of practical examples. In this we invite not only interaction design researchers and practitioners, but also participants from related fields such as creative writers and artists in general.
- ACM. 1993. Special issue Participatory Design, Communications of the ACM, 36, 6 (June 1993)Google Scholar
- James Auger. 2013. Speculative design: crafting the speculation, Digital Creativity, 24:1 (April 2013), 11--35.Google ScholarCross Ref
- Karl Baumann, Benjamin Stokes, François Bar, Ben Caldwell. 2017. Infrastructures of the Imagination: Community Design for Speculative Urban Technologies, In Proceedings of the 8th International Conference on Communities and Technologies (C&T'17) Google ScholarDigital Library
- Julian Bleecker. 2009. Design Fiction: A short essay on design, science, fact and fiction. Near Future Laboratory. Retrieved October 12, 2017 from http://drbfw5wfjlxon.cloudfront.net/writing/Design_Fiction_WebEdition.pdfGoogle Scholar
- Mark Blythe. 2017. Research Fiction: Storytelling, Plot and Design, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI'17), 5400--5411. Google ScholarDigital Library
- Mark Blythe, Elizabeth A. Buie. 2014. Chatbots of the gods: Imaginary abstracts for techno-spirituality research. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction (NordiCHI'14). Google ScholarDigital Library
- Mark Blythe. 2014. Research Through Design Fiction: Narrative in Real and Imaginary Abstracts. In Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems (CHI'14), 703--712. Google ScholarDigital Library
- Elizabeth A. Buie. 2016. Transcendhance: A Game to Facilitate Techno-Spiritual Design. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), 1367--1374. Google ScholarDigital Library
- Jan Derboven and Bert Vandenberghe. 2016. NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
- Anthony Dunne. 1999. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. RCA CRD Research Publications, London, UK. Google ScholarDigital Library
- Anthony Dunne and Fiona Raby. 2001. Design noir: The Secret Life of Electronic Objects. Birkhäuser, Basel.Google Scholar
- Anthony Dunne and Fiona Raby. 2013. Speculative Everything: Design, Fiction and Social Dreaming. MIT Press. Google ScholarDigital Library
- Liz Edwards, Deborah Maxwell, Toby Pillatt, Niamh Downing. 2016. Beebots-a-lula, Where's My Honey?: Design Fictions and Beekeeping. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
- Rodrigo Freese Gonzatto, Frederick M. C. van Amstel, Luiz Ernesto Merkle & Timo Hartmann 2013. The ideology of the future in design fictions, Digital Creativity 24, 1 (April 2013)Google ScholarCross Ref
- Julian Hanna and Simone Ashby. 2016. From Design Fiction to Future Models of Community Building and Civic Engagement. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
- David Kirby (2010), The Future is Now: Diegetic Prototypes and the Role of Popular Films in Generating Real-world Technological Development. Social Studies of Science 40, 1 (February 2010), 41--70Google ScholarCross Ref
- Eva Knutz, Thomas Markussen & Poul Rind Christensen. 2014. The Role of Fiction in Experiments within Design, Art & Architecture. Artifact, 3, 2 (2014), 8--1.Google ScholarCross Ref
- Eva Knutz, Tau Ulv Lenskjold, and Thomas Markussen. 2016. Fiction as a resource in participatory design. Proceedings of DRS 2016 International Conference, Vol. 5, p. 1830--1844. Design Research Society.Google ScholarCross Ref
- Sandjar Kozubaev. (2016) Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public Art. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
- Joseph Lindley, Paul Coulton. 2016. Pushing the Limits of Design Fiction: The Case for Fictional Research Papers. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), 4032--4043. Google ScholarDigital Library
- Sus Lyckvi. 2016. Future Scenarios, NordiCHI'16 website. Retrieved October 13, 2017 from http://www.nordichi2016.org/participate/futurescenarios/Google Scholar
- Matt Malpass. 2013. Between Wit and Reason: Defining Associative, Speculative, and Critical Design in Practice, Design and Culture, 5, 3. 333--356.Google Scholar
- Thomas Markussen and Eva Knutz. 2013. The poetics of design fiction. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI '13), 231--240. Google ScholarDigital Library
- Britta F. Schulte, Paul Marshall, Anna L. Cox. 2016. Homes for Life: A Design Fiction Probe. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
- Bruce Sterling. 2013. Patently untrue: fleshy defibrillators and synchronised baseball are changing the future. Wired, October 2013.Google Scholar
- Johanna Ylipulli, Jenny Kangasvuo, Toni Alatalo, Timo Ojala. 2016. Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design Fiction. In Proceedings of NordiCHI'16. ACM Press. Google ScholarDigital Library
Recommendations
Participatory design fiction for innovation in everyday wearable IoT systems: demo abstract
IoTDI '19: Proceedings of the International Conference on Internet of Things Design and ImplementationThis demo will invite attendees to experience a novel technique of Participatory Design Fiction, which uses storytelling to elicit users' ideas for new kinds of wearable IoT devices, starting from a blank slate. The demo will also feature the Gallery ...
The diversity of participatory design research practice at PDC 2002-2012
We investigate the diversity of participatory design research practice, based on a review of ten years of participatory design research published as full research papers at the Participatory Design Conferences (PDC) 2002-2012, and relate this body of ...
Textiles as tangible working materials in participatory design processes: potentials and challenges
PDC '10: Proceedings of the 11th Biennial Participatory Design ConferenceParticipatory design (PD) methods are currently of little use in the textile industry, even though the need for multiple stakeholder involvement in the industry is growing. In this paper, we argue that PD represents a potential for innovation in the ...
Comments