skip to main content
10.1145/2071423.2071502acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure

Published:08 November 2011Publication History

ABSTRACT

A more flexible and impressive depiction results with traditional hand-drawn animation than with computer graphics. We propose a technique for anime-like exaggeration of perspective. Our technique is used to achieve a dynamic depiction when rendering animation using multi-perspective rendering. Multi-perspective rendering is a non-photorealistic rendering method that combines what is seen from several viewpoints into a single image and enables the rendering of anomalous pictures. We focused on a systematic arrangement of viewpoints specialized to depict an exaggerated rendering of a figure model with articulated joints so that these viewpoints represent exaggerations similar to traditional freehand drawing in anime. For this purpose, we constructed a tree structure we call "viewpoint hierarchy" (VH), which is isomorphic to joint hierarchy, with nodes containing the viewpoints necessary for multiple perspectives. Our technique dynamically arranges each viewpoint between the viewpoint's parent node and a control point embedded in a figure model. Our real-time implementation and experimentation show that perspective-combined images are preferable for dynamic movement and immersion.

References

  1. M. Agrawala, D. Zorin, and T. Munzner. Artistic multiprojection rendering. In Proc. of the Eurographics Workshop on Rendering Techniques 2000, pages 125--136. Springer-Verlag, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. K. Anjyo, S. Wemler, and W. Baxter. Tweakable light and shade for cartoon animation. In Proc. of NPAR '06, pages 133--139. ACM, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. J. Brosz, F. F. Samavati, M. T. C. Sheelagh, and M. C. Sousa. Single camera flexible projection. In Proc. of NPAR '07, pages 33--42. ACM, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. R. Carroll, A. Agarwala, and M. Agrawala. Image warps for artistic perspective manipulation. ACM Trans. Graph., 29, July 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. S. Chenney, M. Pingel, R. Iverson, and M. Szymanski. Simulating cartoon style animation. In Proc. of NPAR '02, pages 133--138. ACM, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. P. Coleman and K. Singh. Ryan: rendering your animation nonlinearly projected. In Proc. of NPA R'04, pages 129--156. ACM. 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. J. P. Collomosse and P. M. Hall. Cartoon-style rendering of motion from video. In VVG, pages 117--124, 2003.Google ScholarGoogle Scholar
  8. C. de Juan and B. Bodenheimer. Cartoon textures. In Proc. of ACMSCA '04, SCA '04, pages 267--276. Eurographics Association, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. A. Glassner. Digital cubism. IEEE Computer Graphics and Applications, 24:82--90, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. A. J. Hanson and E. A. Wernert. Image-based rendering with occlusions via cubist images. In Proc. of the conference on Visualization '98, VIS '98, pages 327--334. IEEE Computer Society Press, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. R. Hikawa. 20 nen me no Zambot 3 (In Japanese). OHTA PUBLISHING, August 1997.Google ScholarGoogle Scholar
  12. E. S. L. Ho, T. Komura, and C.-L. Tai. Spatial relationship preserving character motion adaptation. ACM Transactions on Graphics, 29(4): 1--8, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. X. Hou, L.-Y. Wei, H.-Y. Shum, and B. Guo. Real-time multi-peperspective rendering on graphic hardware. Eurographics Symposium on Rendering, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. T. Igarashi, S. Matsuoka, and H. Tanaka. Teddy: a sketching interface for 3d freeform design. In ACM SIGGRAPH 2007 courses, SIGGRAPH '07. ACM, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. H. Kato and M. Billinghurst. Marker tracking and hmd calibration for a video-based augmented reality conferencing system. In Proc. of IWAR '99, pages 85-. IEEE Computer Society, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Y. Katsura and K. Anjyo. Anime perspective. In ACM SIGGRAPH 2007 sketches. ACM, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. R. MacCracken and K. I. Joy. Free-form deformations with lattices of arbitrary topology. ACM Transactions on Graphics, pages 181--188, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. T. Murakami. Superflat (English and Japanese Edition). Madora Shuppan, first edition edition, November 2000.Google ScholarGoogle Scholar
  19. P. Noble and W. Tang. Automatic expressive deformations for stylizing motion. In Proc. of GRAPHITE '06, pages 57--63. ACM, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. T. Okada. Otakuology. Shoten, 1996.Google ScholarGoogle Scholar
  21. S. Owada and J. Fujiki. Dynafusion: a modeling system for interactive impossible objects. In Proc. of NPAR '08, pages 65--68. ACM, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. V. Popescu, P. Rosen, and N. Adamo-Villani. The graph camera. In ACM SIGGRAPH Asia 2009 papers, SIGGRAPH Asia '09, pages 158:1--158:8. ACM, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Y. Qu, T.-T Wong, and P.-A. Heng. Manga colorization. ACM Trans. Graph., 25:1214--1220, July2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. P. Rademachcr. View-dependent geometry. In Proc. of SIGGRAPH '99, pages 439--446, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. A. Rivers, T. Igarashi, and F. Durand. 2.5d cartoon models. ACM Trans. Graph., 29:59:1--59:7, July 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. A. Roman and H. P. Lensch. Automatic multiperspective images. In Eurographics Symposium on Rendering, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. K. Singh. A fresh perspective. In Graphics Interface, pages 17--24, 2002.Google ScholarGoogle Scholar
  28. J. Starck, G. Miller, and A. Hilton. Video-based character animation. In Proc. of SCA '05, pages 49--58. ACM, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. N. Sudarsanam, C. Grimm, and K. Singh. Cubecam: A screen-space camera manipulation tool. In Computational Aesthetics, pages 65--71, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. H. Todo, K. Anjyo, W. Baxter, and T. Igarashi. Locally controllable stylized shading. ACM Trans. Graph., 26, July 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. D. N. Wood, A. Finkelstein, J. F. Hughes, C. E. Thayer, and D. H. Salesin. Multiperspective panoramas for cel animation. In Proc. of SIGGRAPH '97, pages 243--250, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. J. Yu and L. McMillan. A framwork for multiperspective rendering. Eurographics Symposium on Rendering, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. J. Yu, L. McMillan, and P. Sturm. Multiperspective modeling, rendering, and imaging. In ACM SIGGRAPH ASIA 2008 courses, SIGGRAPH Asia '08, pages 50:1--50:36. ACM, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Other conferences
              ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
              November 2011
              562 pages
              ISBN:9781450308274
              DOI:10.1145/2071423

              Copyright © 2011 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 8 November 2011

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • research-article

              Acceptance Rates

              Overall Acceptance Rate36of90submissions,40%

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader