ABSTRACT
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same information-processing model of cognition. In affective computing, affect is often seen as another kind of information - discrete units or states internal to an individual that can be transmitted in a loss-free manner from people to computational systems and back. Drawing on cultural, social, and interactional critiques of cognition which have arisen in HCI, we introduce and explore an alternative model of emotion as interaction: dynamic, culturally mediated, and socially constructed and experienced. This model leads to new goals for the design and evaluation of affective systems - instead of sensing and transmitting emotion, systems should support human users in understanding, interpreting, and experiencing emotion in its full complexity and ambiguity.
- Bates, J. The role of emotion in believable agents. Commun. of the ACM, 37, 7 (1994), 122--125. Google ScholarDigital Library
- Batliner, A., Fischer, K., Huber, R., Spilker, J., and Noth, E.. How to Find Trouble in Communication. Speech Communication, 40, 1--2 (2003), 117--143 Google ScholarDigital Library
- Blythe, M. A., Overbeeke, K., Monk, A. F. and Wright, P. C. (Eds.), Funology: From Usability to Enjoyment. Springer, 2003. Google ScholarDigital Library
- Boehner, K., Chen, M., and Liu, Z. The Vibe Reflector: An Emergent Impression of Collective Experience. CHI 2003 Workshop on Providing Elegant Peripheral Awareness, 2003.Google Scholar
- Boellstorff, T. and Lindquist, J. Bodies of Emotion; Rethinking Culture and Emotion through Southeast Asia. Ethnos, 69, 4 (2004), 237--444.Google Scholar
- Brooks, R. A. Intelligence without representation, Artificial Intelligence, 47, 1--3 (Jan. 1991), 139--159. Google ScholarDigital Library
- Cañamero, D. Modeling motivations and emotions as a basis for intelligent behavior. Proc. 1st Int. Conf. on Autonomous Agents, (Marina del Rey, 1997). 148 - 155. Google ScholarDigital Library
- Clark, H. Using Language. Cambridge: Cambridge University Press, 1996.Google Scholar
- Card, S., Moran, T. and Newell, A. The Psychology of Human-Computer Interaction. Lawrence Erlbaum, 1983. Google ScholarDigital Library
- Damasio, A. Descartes' Error: Emotion, Reason and the Human Brain. Quill, 1995.Google Scholar
- Day, R. The Modern Invention of Information. Southern Illinois University Press, 2001.Google Scholar
- Dewey, J. Art as Experience. New York: Perigree, 1934.Google Scholar
- Elliott, C. The Affective Reasoner. PhD Thesis, Northwestern University, Institute for the Learning Sciences Tech. Report #32, 1992.Google Scholar
- Fagerberg, P., Ståhl, A., and Höök, K. Designing Gestures for Affective Input. In Proceedings of Mobile Ubiquitous and Multimedia (MUM) (Norrköping, Sweden, 2003).Google Scholar
- Fagerberg, P., Ståhl, A., and Höök, K. eMoto: Emotionally engaging interaction. Personal and Ubiquitous Computing. 8:5, 377--381. Google ScholarCross Ref
- Garfinkel, H. Studies in Ethnomethodology. Polity, 1967.Google Scholar
- Gaver, W., Designing for Homo Ludens. i3 Magazine, 12 (June 2002).Google Scholar
- Gaver, W., Beaver, J., and Benford, S. Ambiguity as a resource for design. Proceedings of CHI 2002 (Ft. Lauderdale, 2002), 233--240. Google ScholarDigital Library
- Gaver, W., Boucher, A., Pennington, S., Walker, B., Bowers, J., Gellerson, H., Schmidt, A., Villars, N., and Steed, A. The Drift Table: Designing for Ludic Engagement. Extended Abstracts of CHI 2004, 885--900. Google ScholarDigital Library
- Geertz, C. Ritual and Social Change: A Javanese Example. American Anthropologist, 59(1) (1957), 32--54.Google ScholarCross Ref
- Höök, K., Sengers, P. and Andersson, G. Sense and Sensibility: Evaluation and Interactive Art. In Proc. Of CHI 2003 (Ft Lauderdale, April 2003). Google ScholarDigital Library
- Jaggar, A. Love and knowledge: Emotion in feminist epistemology. In A. Jaggar and S. Bordo, eds., Gender/Body/Knowledge. NJ: Rutgers, 1989.Google Scholar
- Lutz, C. Unnatural Emotions. Chicago: University of Chicago Press, 1988.Google Scholar
- McCarthy, J. and Wright, P. Technology as Experience. Cambridge: MIT Press, 2004. Google ScholarDigital Library
- Norman, D. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, 2004.Google Scholar
- Petta, P. and Trappl, R. Emotions and agents. Multi-Agent Systems and Applications, 2001, 301--316. Google ScholarDigital Library
- Pfeifer, R. (1994). The "Fungus Eater" Approach to Emotion: A View from Artificial Intelligence. Cognitive Studies, 1, 42--57.Google Scholar
- Picard, R. Affective Computing. Cambridge: MIT Press, 1997. Google ScholarDigital Library
- Reddy, M. J. The conduit metaphor. Metaphor and Thought, A. Ortony (ed). Cambridge University Press, 1993.Google Scholar
- Rosaldo, M. The Shame of Headhunters and the Autonomy of Self. Ethos, 11(3), 1983, 135--151.Google ScholarCross Ref
- Rosaldo, M. Towards an Anthropology of Self and Feeling. In Sweder and LeVine (eds), Culture Theory: Essays on Mind, Self, and Emotion. Cambridge University Press, 1984.Google Scholar
- Schieffelin, E. Anger and Shame in the Tropical Forest: On Affect as a Cultural System in Papua New Guinea. Ethos, 11(3) (1983), 181--191.Google Scholar
- Schutz, A. The Problem of Rationality in the Social World. Economica, 10 (1943), 130--149.Google Scholar
- Sloman, A. and Croucher, M. Why robots will have emotions. Proceedings of IJCAI 1981 (Vancouver, August 1981).Google Scholar
- Sengers, P., Liesendahl, R., Magar, W., Seibert, C., Müller, B., Joachims, T., Geng, W., Martensson, P., and Höök, K. The Enigmatics of Affect. Proceedings of DIS 2002 (London, England, June 2002). Google ScholarDigital Library
- Suchman, L. Figuring Personhood in Sciences of the Artificial. Department of Sociology, Lancaster University. 2004. http://www.comp.lancs.ac.uk/sociology/papers/suchman-figuring-personhood.pdf.Google Scholar
- Suchman, L. Plans and Situated Actions. Cambridge: Cambridge UP, 1987.Google Scholar
- Sundström, P., Ståhl, A., and Höök, K. eMoto - Affectively Involving both Body and Mind. Proceedings of CHI '05, Portland Oregon, USA, 2005. Google ScholarDigital Library
- Wittgenstein, L. Philosophical Investigations. Blackwell, 1953.Google Scholar
Recommendations
Food practices as situated action: exploring and designing for everyday food practices with households
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsHousehold food practices are complex. Many people are unable to effectively respond to challenges in their food environment to maintain diets considered to be in line with national and international standards for healthy eating. We argue that ...
A cognitively based approach to affect sensing from text
IUI '06: Proceedings of the 11th international conference on Intelligent user interfacesStudying the relationship between natural language and affective information as well as assessing the underpinned affective qualities of natural language are becoming crucial for improving human computer interaction. Different approaches have already ...
Work-oriented development of knowledge-based systems: a case for multiple perspectives
System development is strongly influenced by the perspectives used by system developers. Current development methods for knowledge-based systems are based on an information processing perspectives of experts and users which has been criticized by a ...
Comments