ABSTRACT
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user research methods for games and productivity software in an instructive and engaging format. Emotion measurement scenarios are presented to the contestants and audience as questions in a fictional game show. Three games researchers "compete" to propose the best methodology to research thorny questions from real games. The audience acts as the judge, deciding how many points to award contestants for their answers.
- Csikszentmihalyi, M., Flow: The Psychology of Optimal Experience. Harper & Row Publishers Inc., New York, NY, USA, 1990.Google Scholar
- Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2003). User-centered design in games. In J. A. Jacko & A. Sears (Eds.), The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications (pp. 883--906). Mahwah, NJ: Lawrence Erlbaum Associates. Google ScholarDigital Library
- Sykes, J., Brown, S., Affective Gaming: Measuring emotion through the gamepad, Proc.CHI 2003,732--733. Google ScholarDigital Library
Index Terms
- What's my method?: a game show on games
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