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What's my method?: a game show on games

Published:24 April 2004Publication History

ABSTRACT

What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user research methods for games and productivity software in an instructive and engaging format. Emotion measurement scenarios are presented to the contestants and audience as questions in a fictional game show. Three games researchers "compete" to propose the best methodology to research thorny questions from real games. The audience acts as the judge, deciding how many points to award contestants for their answers.

References

  1. Csikszentmihalyi, M., Flow: The Psychology of Optimal Experience. Harper & Row Publishers Inc., New York, NY, USA, 1990.Google ScholarGoogle Scholar
  2. Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2003). User-centered design in games. In J. A. Jacko & A. Sears (Eds.), The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications (pp. 883--906). Mahwah, NJ: Lawrence Erlbaum Associates. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Sykes, J., Brown, S., Affective Gaming: Measuring emotion through the gamepad, Proc.CHI 2003,732--733. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. What's my method?: a game show on games

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          • Published in

            cover image ACM Conferences
            CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
            April 2004
            975 pages
            ISBN:1581137036
            DOI:10.1145/985921

            Copyright © 2004 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 24 April 2004

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            Overall Acceptance Rate6,164of23,696submissions,26%

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