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Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds

Published:20 April 2002Publication History

ABSTRACT

A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.

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  • Published in

    cover image ACM Conferences
    CHI EA '02: CHI '02 Extended Abstracts on Human Factors in Computing Systems
    April 2002
    488 pages
    ISBN:1581134541
    DOI:10.1145/506443

    Copyright © 2002 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 20 April 2002

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