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Subgoals, Context, and Worked Examples in Learning Computing Problem Solving

Published:09 August 2015Publication History

ABSTRACT

Recent empirical results suggest that the instructional material used to teach computing may actually overload students' cognitive abilities. Better designed materials may enhance learning by reducing unnecessary load. Subgoal labels have been shown to be effective at reducing the cognitive load during problem solving in both mathematics and science. Until now, subgoal labels have been given to students to learn passively. We report on a study to determine if giving learners subgoal labels is more or less effective than asking learners to generate subgoal labels within an introductory CS programming task. The answers are mixed and depend on other features of the instructional materials. We found that student performance gains did not replicate as expected in the introductory CS task for those who were given subgoal labels. Computer science may require different kinds of problem-solving or may generate different cognitive demands than mathematics or science.

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    • Published in

      cover image ACM Conferences
      ICER '15: Proceedings of the eleventh annual International Conference on International Computing Education Research
      July 2015
      300 pages
      ISBN:9781450336307
      DOI:10.1145/2787622

      Copyright © 2015 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 9 August 2015

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      ICER '15 Paper Acceptance Rate25of96submissions,26%Overall Acceptance Rate189of803submissions,24%

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