ABSTRACT
Building objects that question implicit assumptions of common systems can help to reframe technological artifacts. This work builds on an inexpensive prototyping platform that augments everyday objects in minimal ways as an early move towards engaging with the Internet of Things as a site for contestation in interaction design. These intend to account for a broader understanding of design as generating political objects - design things - that draw from the work of Bruno Latour and Studio Atelier. Finally, it introduces the concept of object ecologies as a way to both analyze existing ecosystems of design objects and generate new, speculative ones.
- Agre, P. Toward a critical technical practice: Lessons learned in trying to reform AI. In Social Science, Technical Systems and Cooperative Work: Beyond the Great Divide. Erlbaum, 1997.Google Scholar
- Atelier, Binder, T., Michelis, G. de D., et al. Design Things. The MIT Press, 2011.Google Scholar
- Bleeker, J. Design Fiction: A Short Essay on Design, Science, Fact and Fiction. 2009.Google Scholar
- Bogost, I. Alien Phenomenology or, What it's Like to Be a Thing. University of Minnesota Press, Minneapolis, 2012.Google ScholarCross Ref
- Dunne, A. and Raby, F. Design Noir: The Secret Life of Electronic Objects. Birkhäuser, Berlin, 2001.Google ScholarCross Ref
- Dunne, A. and Raby, F. Speculative everything: design, fiction, and social dreaming. MIT Press, 2013. Google ScholarDigital Library
- Dunne, A. Hertzian Tales. MIT Press, 2006.Google Scholar
- Gaver, B., Dunne, T., and Pacenti, E. Design: Cultural probes. interactions 6, 1 (1999), 21--29. Google ScholarDigital Library
- Gaver, W. et al. Enhancing Ubiquitous Computing with User Interpretation. Proc. CHI '07, ACM (2007), 537--546. Google ScholarDigital Library
- Gaver, W. W. et. al. Ambiguity as a resource for design. Proc. CHI '03, ACM (2003), 233--240. Google ScholarDigital Library
- Heidegger, M. The Thing. In The object reader. Routledge, London; New York, 2009.Google Scholar
- Kuznetsov, S. et al. Ceci n'est pas une pipe bombe: Proc CHI '11, ACM (2011), 2375--2384. Google ScholarDigital Library
- Kuznetsov, S. and Paulos, E. Participatory sensing in public spaces. Proc. DIS '10, ACM (2010), 21--30. Google ScholarDigital Library
- Latour, B. We have never been modern. Harvard University Press, Cambridge, Mass., 1993.Google Scholar
- Royal College of Art (Great Britain). The presence project. Royal College of Art, London, 2001.Google Scholar
- Weibel, P. and Latour, B. Making things public: atmospheres of democracy: {exhibition}, ZKM, Center for art and media Karlsruhe, 20.03.-03-10.2005. (Mass.): MIT press, Cambridge, 2005.Google Scholar
Index Terms
- Designing the "Things" of the IoT
Recommendations
End-user construction mechanisms for the internet of things
BCS-HCI '13: Proceedings of the 27th International BCS Human Computer Interaction ConferenceThe prototyping process is a key phase in the design of the Internet of Things (IoT). Designing connections and communications for computational elements is a challenging part in constructing IoT prototypes. The goal of this study is to explore and ...
Toward an ecological sensibility: tools for evaluating sustainable HCI
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsWe are developing evaluation tools that help sustainable HCI researchers to contribute to the overall project of achieving sustainability. In this paper we argue for the importance of broadening sustainable HCI evaluation beyond traditional HCI ...
Prototyping speculative objects for the internet of things
DIS Companion '14: Proceedings of the 2014 companion publication on Designing interactive systemsDigital media technologies allow the systems to be created that are rhetorical and create alternate values and experiences. Building objects that question these assumptions can help to reframe technological artifacts. Building inexpensive prototyping ...
Comments