skip to main content
10.1145/2639189.2670181acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Rapping dyslexia: learning rhythm, rhyme and flow in dyslexic children

Authors Info & Claims
Published:26 October 2014Publication History

ABSTRACT

The paper presents a design case that draws inspiration from rap music as a way to tell stories rhythmically, with simple instruments for accompaniment. Rhythm, rhymes and flow are key features of rap music. In this study, we attempted to apply rap principles and dynamics to a very specific field of application: the treatment of dyslexia. Our hypothesis is that fast, fun, bodily music could compensate the cognitive treatment usually used in dyslexia therapy, and avoid the need for children to engage in abstract cognitive exercises that are often frustrating and result in a lack of motivation. The paper describes the incremental prototyping process carried out to design the activity and the musical instruments used to experiment with rap music in therapeutic sessions. In particular, we designed a DJ console and a beat amplifier made of reused cardboard, wearable sensors and open-source software. Rapid prototyping and rapid re-adaptation of the system's material and technological components allowed us not only to fine-tune the tools but also to generate new knowledge about the behaviour of people with dyslexia and raise new questions for study.

References

  1. Chan, A. S., Ho, Y. C., Cheung, M. C. Music training improves verbal memory. Nature, 396, 128 (1998).Google ScholarGoogle ScholarCross RefCross Ref
  2. Dennison G. E. & Dennison, P. E. Educational Kinesiology Brain Organisation Profiles. Teachers Training Manual, 3rd Edition. California, Edu-Kinesthetics Inc., 2000.Google ScholarGoogle Scholar
  3. Dollaghan, C. and Campbell, T. F. Nonword repetition and child language impairment. Journal of Speech, Language, and Hearing Research, 41 (1998), 1136--1146.Google ScholarGoogle Scholar
  4. Edwards, P. How to Rap: The Art and Science of the Hip-Hop MC. Chicago Review Press, Chicago, USA, 2009.Google ScholarGoogle Scholar
  5. Gathercole, S. E., Baddeley, A. D. The Children's Test of Nonword Repetition. The Psychological Corporation, London, UK, 1996.Google ScholarGoogle Scholar
  6. Jouhtimäki, J., Kitunen, S., Plaisted, M., Rainò, P., The Brave Little Troll: a rhythmic game for deaf and hard of hearing children. In Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Pertti Näränen, and Jukka Vanhala (Eds.), MindTrek, 212, ACM, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Lund, H. H., Marti, P., Tittarelli, M., Remixing Playware. In Proc. of The 23rd IEEE International Symposium on Robot and Human Interactive Communication, Edinburgh, Scotland, UK August (2014).Google ScholarGoogle Scholar
  8. Overy, K. Dyslexia and music. From timing deficits to musical intervention. Annals of the New York Academy of Sciences, 999 (2003), 497--505.Google ScholarGoogle ScholarCross RefCross Ref
  9. Pandey S., Srivastava S., Tiblo., A tangible learning aid for children with dyslexia. In Proc. Second International Conference on Creativity and Innovation in Design - Desire '11, Eindhoven, Netherlands, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Tallal, P. Auditory temporal perception, phonics and reading disabilities. Children. Brain and Language, 9, 2 (1980), 182--198.Google ScholarGoogle Scholar
  11. Trainor, L. J., Shahin, A., Roberts, L. E. Effects of musical training on the auditory cortex in children. Annals of the New York Academy of Sciences, 999 (2003), 506--513.Google ScholarGoogle ScholarCross RefCross Ref
  12. Zimmerman, J., Forlizzi, J. and Evenson, S. Research through design as a method for interaction design research in HCI. In Proc. SIGCHI 2007, ACM (2007), 493--502. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Rapping dyslexia: learning rhythm, rhyme and flow in dyslexic children

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
      October 2014
      361 pages
      ISBN:9781450325424
      DOI:10.1145/2639189

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 October 2014

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      NordiCHI '14 Paper Acceptance Rate89of361submissions,25%Overall Acceptance Rate379of1,572submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader