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Lessons learned from participatory design with and for people with dementia

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Published:27 August 2013Publication History

ABSTRACT

In this paper we describe challenges and lessons learned from developing a mobile touch screen based assistive tool for people with dementia. We focus not on features of the tool but the general participatory design process that was applied. Insights presented are gained from interviews, focus groups and observations. We found that projecting problems on imaginary characters and using simple games specifically customized for people with dementia ease the process of eliciting user needs and realistic prototypes allow design evaluations with people with dementia early on.

References

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    • Published in

      cover image ACM Conferences
      MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
      August 2013
      662 pages
      ISBN:9781450322737
      DOI:10.1145/2493190

      Copyright © 2013 Copyright is held by the owner/author(s)

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 August 2013

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      MobileHCI '13 Paper Acceptance Rate53of238submissions,22%Overall Acceptance Rate202of906submissions,22%

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