- 1. Allen, C. Reciprocal evolution as a strategy for integrating basic research, design, and studies of work practice. In Schuler, D. and Narmioka, A., eds., Participatory Design: Principles and Practice, Lawrence Erlbaum Associates, 1993, 239-256.Google Scholar
- 2. Allen, C. Virtual Identities: The Social Construction of Cybered Selves. Ph.D. Dissertation, Northwestern University, June 1996.Google Scholar
- 3. Anderson, R.J. Representations and requirements: the value of ethnography in system design. Human-Computer Interaction, Volume 9, 1994, 151-182.Google ScholarDigital Library
- 4. Bannon, L. and Bødker, S. Beyond the interface: encountering artifacts in use. In J.M. Carroll, ed., Designing Interaction: Psychology at the Human-Computer Interface. Cambridge University Press, 1991, 227- 253. Google ScholarDigital Library
- 5. Bruckman, A. Virtual professional community: results from the MediaMOO project. Presented at the Third International Conference on Cyberspace (Austin Texas, 1993).Google Scholar
- 6. Cherny, L. The MUD Register: Conversational Modes of Action in a Text-Based Virtual Reality. Ph.D. Dissertation, Stanford University, December 1995.Google Scholar
- 7. Curtis, P. Mudding: social phenomena in text-based virtual realities. Intertrek 3(3), pp. 26-34.Google Scholar
- 8. Curtis, P. and Nichols, D. MUDS grow up: social virtual reality in the real world. Presented at the Third International Conference on Cyberspace (Austin Texas, 1993).Google Scholar
- 9. Dourish, P., Adler, A., Bellotti, V., and Henderson, A. Your place or mine? Learning from long-term use of video communication. To appear in CSCW Journal. Google ScholarDigital Library
- 10. Electric Communities. ¿http://www.communities.tom¿.Google Scholar
- 11. Engestrom, Y. Developmental studies of work as a test-bench of activity theory. In S. Chaiklin and J. Lave, eds., Understanding Practice: Perspectives on Activity and Context. Cambridge University Press, 1993, 64-103.Google ScholarCross Ref
- 12. Erickson, T. The design and long-term use of a personal electronic notebook: a reflective analysis. In Proc. CHI '96 (Vancouver, B.C., 1996), ACM Press, 11-18. Google ScholarDigital Library
- 13. Greenbaum, J. and Kyng, M. Design at Work: Cooperative Design of Computer Systems. Lawrence Erlbaum Associates, 1991. Google ScholarDigital Library
- 14. Grudin, J. Why groupware applications fail: problems in design and evaluation. Office: Technology and People, 4:3 (1989), 245-264.Google Scholar
- 15. Grudin, J. The computer reaches out: the historical continuity of interface design. Proc. CHI'90 (Seattle WA 1990), ACM Press, 261-268. Google ScholarDigital Library
- 16. Hughes, B. and Walters, J. Children, MUDs, and learning. Paper presented at the meetings of the American Educational Research Association, April 1995. ¿http:// pc2.pc.maricopa.edu/pueblo/bib/AERA-paper- 1995.html'.Google Scholar
- 17. Hughes, J., King, V., Rodden, T., and Anderson, H. Moving out from the control room: ethnography in system design. In Proc. CSCW '94 (Chapel Hill NC, 1994), ACM Press, 429-440. Google ScholarDigital Library
- 18. Kaptelinin, V. Computer-mediated activity: functional organs in social and developmental contexts. In B. Nardi, ed., Context and Consciousness. MIT Press, 1995, 45-68. Google ScholarDigital Library
- 19. Kuutti, K. Activity theory as a potential framework for human-computer interaction research. In B. Nardi, ed., Context and Consciousness. MIT Press, 1995, 17-44. Google ScholarDigital Library
- 20. Latour, B. Mixing humans and nonhumans together: the sociology of a door-closer, in Susan Leigh Star, ed., Ecologies of Knowledge. University of New York Press, 1995.Google Scholar
- 21. Lave, J. and Wenger, E. Situated Learning. Cambridge University Press, 1995.Google Scholar
- 22. O'Day, V., Bobrow, D., Hughes, B., Bobrow, K., Saraswat, V., Talazus, J., Walters, J., and Welbes, C. Community designers. In Proceedings of the Participatory Design Conference (PDC '96) (Cambridge MA, Nov. 1996), CPSR.Google Scholar
- 23. Okamura, K., Fujimoto, M., Orlikowski, W., and Yates, J. Helping CSCW applications succeed: the role of mediators in the context of use. In Proc. CSCW '94 (Chapel Hill NC, 1994), ACM Press, 55-66. Google ScholarDigital Library
- 24. Rheingold, H. The Virtual Community: Homesteading on the Electronic Frontier. Addison-Wesley, 1993. Google ScholarDigital Library
- 25. Rogers, Y. Exploring obstacles: integrating CSCW in evolving organizations. In Proc. CSCW '94 (Chapel Hill NC, 1994), ACM Press, 67-78. Google ScholarDigital Library
- 26. Schuler, D. and Namioka, A. Participatory Design: Principles and Practices. Lawrence Erlbaum Associates, 1993. Google ScholarDigital Library
- 27. Shapiro, D. The limits of ethnography: combining social sciences for CSCW. In Proc. CSCW '94 (Chapel Hill NC, 1994), ACM Press, 417-428. Google ScholarDigital Library
- 28. Stefik, M., Foster, G., Bobrow, D., Kahn, K., Lanning, S., and Suchman, L. Computer support for collaboration and problem solving in meetings. Communications of the ACM, 30:1 (1987), 32-47. Google ScholarDigital Library
- 29. Turkle, S. Life on the Screen. Simon & Schuster, 1995.Google Scholar
- 30. WorldsAway. ¿http://www.worldsaway.ossi.com¿.Google Scholar
Index Terms
- The social-technical design circle
Recommendations
Bridging Work Practice and System Design: Integrating Systemic Analysis, Appreciative Intervention and Practitioner Participation
This article discusses the integration of work practice and system design. By scrutinising the unfolding discourse of workshop participants the co-construction of work practice issues as relevant design considerations is described. Through a mutual ...
Reflections on 25 Years of Ethnography in CSCW
In this article we focus attention on ethnography's place in CSCW by reflecting on how ethnography in the context of CSCW has contributed to our understanding of the sociality and materiality of work and by exploring how the notion of the `field site' ...
Network Community Design: A Social-Technical DesignCircle
Network communities are especially interesting and useful settings in which to look closely at the co-evolution of technology and social practice, to begin to understand how to explore the full space of design options and implications. In a network community ...
Comments