skip to main content
10.1145/2399016.2399131acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Squeeze me: gently please

Published:14 October 2012Publication History

ABSTRACT

This paper presents the Squeeze Me, a research-through-design case that explores the emergence of empathic behavior between human and machine by sparking an expression-rich relation. The Squeeze Me is a squeezable device used to grab attention from a robot, providing ground for expressive values to be shared. The expressions exerted on the mediating device by the human are mapped to expressive behaviors of the robot in the modality of motion in forthcoming interaction. We propose a double-layered interaction paradigm in achieving natural and socially acceptable synthesis. Firstly, a direct mapping, inherently exhibiting a natural relationship. Secondly, an amplifying and reductive mapping to construct a personalizing relationship through vivid and lively interactions fed by the intentions of the robot as well as the user. The design case serves to explore consequences of a phenomenological approach on the constitution of empathy in the fields of human and robot interaction. With this work we intend to inspire design engineering to shift from representational and discrete to rich, continuous-sustained and other embodied mechanisms for interaction when targeting empathic behavior to emerge.

References

  1. Bickmore, T. W. Relational agents: Effecting change through human-computer relationships. Doctoral dissertation, Massachusetts Institute of Technology (2003).Google ScholarGoogle Scholar
  2. Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. Cambridge, Massachusetts: MIT Press (2001). Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Fällman, D. In Romance with the Materials of Mobile Interaction: A Phenomenological Approach to the Design of Mobile Information Technology. Doctoral dissertation, Umeå Universitet (2003).Google ScholarGoogle Scholar
  4. Gibson, J. J. An ecological approach to visual perception. London: Lawrence Erlbaum Associates (1979).Google ScholarGoogle Scholar
  5. Koskinen, I., Battarbee, K., & Mattelmääki, T. (Eds.) Empathic design. Helsinki: IT Press (2003).Google ScholarGoogle Scholar
  6. Merleau-Ponty, M. Phenomenology of Perception (C. Smith, Trans.). New York: Humanities Press (1962, Original work published in 1945).Google ScholarGoogle Scholar
  7. Marti, P. Perceiving while being perceived. In International Journal of Design, 4(2) (2010), 27--38.Google ScholarGoogle Scholar
  8. Norman, D. A. The Design of Everyday Things. 257, Doubleday, New York, NY (2002). Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Overbeeke, C. J. The Aesthetics of the Impossible, Eindhoven: Eindhoven University of Technology (2007).Google ScholarGoogle Scholar
  10. Paiva, A., Dias, J., Sobral, D., Aylett, R., Sobreperez, P., Woods, S., Zoll, C. & Hall, L. Caring for agents and agents that care: Building empathic relations with synthetic agents. In Proc. AAMAS'04. New York: ACM (2004). Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Stienstra, J. T., Bruns Alonso, M., Wensveen, S. A. G. & Kuenen, C. D. How to design for transformation of behavior through interactive materiality. Accepted for NordiCHI 2012 (2012). Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Stienstra, J. T., Overbeeke, C. J. & Wensveen, S. A. G. There is More in a Single Touch: Mapping the Continuous to the Discrete. In Proc. CHItaly2011, New York: ACM (2011), 27--32. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Tapus, A., Matarić, M. J. Socially Assistive Robots: The Link between Personality, Empathy, Physiological Signals, and Task Performance. In AAAI Spring Symposium on Emotion, Personality, and Social Behavior, (2008).Google ScholarGoogle Scholar
  14. Tapus, A., Matarić, M. J. Emulating Empathy in Socially Assistive Robotics, AAAI Spring Symposium on Multidisciplinary Collaboration for Socially Assistive Robotics, Palo Alto, CA, (2007).Google ScholarGoogle Scholar
  15. Trotto, A., Hummels, C. C. M., Overbeeke, C. J., Frens, J. W. & Cianfanelli, E. Rights through Making - Wearing Quality. Firenze: Edizioni Polistampa (2009).Google ScholarGoogle Scholar
  16. Wensveen, S. A. G., Djajadiningrat, J. P. & Overbeeke, C. J. Interaction Frogger: a design framework to couple action and function through feedback and feedforward. In Proc. DIS 04, New York: ACM (2004), 177--184. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Winograd, T. & Flores, F. Understanding Computers and Cognition. Norwood, NJ, Intellect (1986). Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Squeeze me: gently please

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
            October 2012
            834 pages
            ISBN:9781450314824
            DOI:10.1145/2399016

            Copyright © 2012 Authors

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 14 October 2012

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

            Acceptance Rates

            NordiCHI '12 Paper Acceptance Rate84of341submissions,25%Overall Acceptance Rate379of1,572submissions,24%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader