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Connecting play: understanding multimodal participation in virtual worlds

Published:22 October 2012Publication History

ABSTRACT

In this paper we propose a multimodal approach to log file data analysis to develop a better understanding of player participation and practices in virtual worlds. To deal with the massive amounts of data collected via log files researchers traditionally have employed quantitative reduction techniques for revealing trends and patterns. We contend that certain qualitative analysis techniques can reveal particular play practices across online and offline spaces and aspects of individual players' participation invisible through other methods. We present examples from our research in the tween virtual world Whyville.net that illustrate the uses of these new techniques. In the discussion we address the benefits and limitations of our approach.

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    • Published in

      cover image ACM Conferences
      ICMI '12: Proceedings of the 14th ACM international conference on Multimodal interaction
      October 2012
      636 pages
      ISBN:9781450314671
      DOI:10.1145/2388676

      Copyright © 2012 ACM

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      Publication History

      • Published: 22 October 2012

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