skip to main content
10.1145/2181216.2181220acmotherconferencesArticle/Chapter ViewAbstractPublication PageschinzConference Proceedingsconference-collections
research-article

Analysing mouse and pen flick gestures

Published:11 July 2002Publication History

ABSTRACT

Gesture based interfaces promise to increase the efficiency of user input, particularly in mobile computing where standard input devices such as the mouse and keyboard are impractical. This paper describes an investigation into the low-level physical properties of linear 'flick' gestures that users create using mouse and pen input devices. The study was motivated by our need to determine sensible constraints on values such as the magnitude, timing, and angular accuracy of gestures for a marking-menu implementation. The results show that pen gestures are substantially larger than mouse gestures, that angular errors are larger in the left and right directions with the pen, that vertical gestures are 'awkward' with the mouse, and that downwards gestures are approximately 11% slower than other directions.

References

  1. 3Com. PalmPilot Handbook, 1997, www.palm.com/support/handbooks/palmpilothb.pdf.Google ScholarGoogle Scholar
  2. Callahan, J., Hopkins, D., Weiser, M., and Shneiderman, B. An Empirical Comparison of Pie versus Linear Menus. In Proceedings of ACM CHI'88 Conference on Human Factors in Computing Systems. 1988. 95--100. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Chatty, S. and Lecoanet, P. Pen Computing for Air Traffic Control. In Proceedings of ACM CHI'96 Conference on Human Factors in Computing Systems. 1996. 87--94. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Dulberg, M. S., Amant, R. S., and Zettlemoyer, L. An Imprecise Mouse Gesture for the Fast Activation of Controls. In Proceedings of INTERACT'99. 1999. 375--382.Google ScholarGoogle Scholar
  5. Fitts, PM. The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement. Journal of Experimental Psychology 47, 381--391, 1954.Google ScholarGoogle ScholarCross RefCross Ref
  6. Goldberg, D. and Richardson, C. Touch-Typing with a Stylus. In Proceedings of INTERCHI'93 Conference on Human Factors in Computing Systems. 1993. 80--87. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Isokoski, P. Model for Unistroke Writing Time. In Proceedings of ACM CHI'2001 Conference on Human Factors in Computing Systems. 2001. 357--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Kurtenbach, G. and Buxton, W. Issues in Combining Marking and Direct Manipulation Techniques. In Proceedings of ACM UIST'91. 1991. 137--144. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Kurtenbach, G. and Buxton, W. User Learning and Performance with Marking Menus. In Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems. 1994. 258--264. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Kurtenbach, G., Fitzmaurice, G., Baudel, T. and Buxton, W. The Design of the GUI Paradigm Based on Tablets, Two-hands and Transparency. In Proceedings ACM CHI'97 Conference on Human Factors in Computing Systems. 1997. 35--42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kurtenbach, G., Sellen, A. and Buxton, W. An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus. Human-Computer Interaction 8, 1, 1--23, 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. MacKenzie, IS. and Riddersma, S. Effects of Output Display and Control-Display Gain on Human Performance in Interactive Systems. Behaviour and Information Technology 13, 5, 328--337, 1994.Google ScholarGoogle Scholar
  13. Rubine, D. Specifying Gestures by Example. In Proceedings ACM SIGGRAPH'95 Conference on Computer Graphics. 1995. 329--337 Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Venolia, D., and Neiberg, F. T-Cube: A Fast, Self-Disclosing Pen-Based Alphabet. In Proceedings ACM CHI'94 Conference on Human Factors in Computing Systems. 1994. 265--270. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. Analysing mouse and pen flick gestures

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      CHINZ '02: Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
      July 2002
      111 pages
      ISBN:0473085003
      DOI:10.1145/2181216

      Copyright © 2002 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 July 2002

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate8of23submissions,35%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader