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Designing reality-based interfaces for creative group work

Published:03 November 2011Publication History

ABSTRACT

Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design.

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      • Published in

        cover image ACM Conferences
        C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
        November 2011
        492 pages
        ISBN:9781450308205
        DOI:10.1145/2069618
        • General Chair:
        • Ashok K. Goel,
        • Program Chairs:
        • Fox Harrell,
        • Brian Magerko,
        • Yukari Nagai,
        • Jane Prophet

        Copyright © 2011 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 3 November 2011

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