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Understanding the use of video games in non-formal education in Barcelona

Published:03 December 2008Publication History

ABSTRACT

Video games, as with any other cultural resource, are basic tools in social and cultural learning, tools for socialising that provide players with instrumental and social competences and skills. We have just completed a pilot project entitled ELLAD, (Esplai de Lleure i Aprenentatge Digital - Digital Learning and non-formal education classroom), looking at the use of video games in non-formal educational contexts as a tool to improve the quality and effectiveness of their education practices and processes. In this paper, we summarise the factors that led to the creation of the video games classroom in the context of non-formal education, the dynamics established, the initial conclusions reached and the further research related to this pilot project: the forthcoming study "Rethinking Digital Entertainment: a project on young people's digital socialization in spare time", funded by the Spanish Ministry of Industry, that will be developed between 2009 and 2011.

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    • Published in

      cover image ACM Conferences
      ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
      December 2008
      427 pages
      ISBN:9781605583938
      DOI:10.1145/1501750
      • General Chairs:
      • Masa Inakage,
      • Adrian David Cheok

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      New York, NY, United States

      Publication History

      • Published: 3 December 2008

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