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Designing and evaluating the tabletop game experience for senior citizens

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Published:20 October 2008Publication History

ABSTRACT

In this paper, we report on the design and evaluation of a tabletop game especially created for senior citizens. The game is intended to provide leisure and fun and is played with four players on an augmented tabletop. It evolved from existing games and rules that are popular and familiar amongst senior citizens. Several aspects that are part of the gaming experience, such as immersion, flow, affect and, challenge, were assessed experimentally. The gaming experience was measured relatively by subjectively comparing user reactions across two sessions, one using a conventional board game and another using a digital tabletop version of the same game. Our results indicate that senior citizens found the tabletop version of the game to be more immersive and absorbing. We also discuss some implications to tabletop game design that can be deduced from the qualitative feedback provided by our participants.

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          cover image ACM Other conferences
          NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
          October 2008
          621 pages
          ISBN:9781595937049
          DOI:10.1145/1463160

          Copyright © 2008 ACM

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          New York, NY, United States

          Publication History

          • Published: 20 October 2008

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          Overall Acceptance Rate379of1,572submissions,24%

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