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Multimodal multiplayer tabletop gaming

Published:01 April 2007Publication History
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Abstract

There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this article we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collaboratively relevant positions that give all equal opportunity to reach into the surface and share a common view; (b) rich whole-handed gesture input usually seen only when handling physical objects; (c) the ability to monitor how others use space and access objects on the surface; and (d) the ability to communicate with each other and interact on top of the surface via gestures and verbal utterance. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows players to interact directly atop a digital table via speech and rich whole-hand gestures. We transform two commercial single-player computer games, representing a strategy and simulation game genre, to work within this setting.

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    • Published in

      cover image Computers in Entertainment
      Computers in Entertainment   Volume 5, Issue 2
      Interactive TV
      April/June 2007
      156 pages
      EISSN:1544-3574
      DOI:10.1145/1279540
      Issue’s Table of Contents

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 April 2007
      • Accepted: 1 June 2006
      • Received: 1 April 2006

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