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Comicboarding: using comics as proxies for participatory design with children

Published:29 April 2007Publication History

ABSTRACT

Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known plot formats, interaction styles, and characters in comics, researchers can elicit ideas even from children who are not accustomed to brainstorming, such as those from schools were rote learning is the norm. We conducted an experiment using two variants of the comicboarding methodology with 17 children in China, where traditional participatory design may fail in the face of local cultural practices. The results suggest that comicboarding holds promise for co-design with children.

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  1. Comicboarding: using comics as proxies for participatory design with children

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      cover image ACM Conferences
      CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2007
      1654 pages
      ISBN:9781595935939
      DOI:10.1145/1240624

      Copyright © 2007 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 April 2007

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      Acceptance Rates

      CHI '07 Paper Acceptance Rate182of840submissions,22%Overall Acceptance Rate6,199of26,314submissions,24%

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