skip to main content
10.1145/1180639.1180830acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article

Human computing for interactive digital media

Published:23 October 2006Publication History

ABSTRACT

Widespread adoption of interactive, peer-to-peer digital media will require a solution to the Privacy, Sharing, and Interest (PSI) problem: how can we know what the user wants to share with whom, and when, without burdening the user with constant updating of lists of approved users and sharing preferences? We argue that real-time analysis of user behavior provides an automatic PSI capability, allowing media to be automatically and proactively shared with a much lower user burden.

References

  1. Want, R., A. Hopper, et al. (1992). "The active badge location system." ACM Transactions on Information Systems (TOIS) 10(1): 91--102. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Holmquist, L.E., J. Falk, et al. (1999). "Supporting Group Collaboration with Interpersonal Awareness Devices." Personal Technologies 3: 13--21.Google ScholarGoogle ScholarCross RefCross Ref
  3. Iwatani, Y. (1998). "Love: Japanese Style." Wired News 11.Google ScholarGoogle Scholar
  4. Terry, M., E.D. Mynatt, et al. (2002). "Social net: using patterns of physical proximity over time to infer shared interests." Conference on Human Factors in Computing Systems: 816--817. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Paulos, E. and E. Goodman (2004). "The familiar stranger: anxiety, comfort, and play in public places." Proceedings of the 2004 conference on Human factors in computing systems: 223--230. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Eagle, N., Pentland, A. (2003) Social Network Computing, Ubicomp 2003, Springer-Verlag Lecture Notes in Computer Science, No. 2864, pp. 289--296. See TR 570 1Google ScholarGoogle Scholar
  7. Eagle, N. and A. Pentland (2005). "Social serendipity: mobilizing social software." Pervasive Computing, IEEE 4(2): 28--34. See TR 580 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Davis, M., S. King, et al. (2004). "From context to content: leveraging context to infer media metadata." Proceedings of the 12th annual ACM international conference on Multimedia: 188--195. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Madan, A., Caneel, R., Pentland, A. (2005) "Voices of Attraction," AugCog Symposium of HCI 2005, Las Vegas, NV. See TR 584Google ScholarGoogle Scholar
  10. Gips, J., Pentland, A., "Mapping Human Networks," PerCom '06, Pisa, Italy, March 2006. See TR 586 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Gatica-Perez, D., I. McCowan, et al. "Detecting Group Interest Level in Meetings." Proc. IEEE Int. Conf. on Acoustics, Speech and Signal Processing (ICASSP).Google ScholarGoogle Scholar
  12. Pentland, A. (2004) Social Dynamics: Signals and Behavior, Int'l Conf. On Developmental Learning, Salk Institute, San Diego, Oct. 20-22. See TR 579Google ScholarGoogle Scholar
  13. Pentland, A., (2005) Socially Aware Computation and Communication, IEEE Computer, March, pp. 63--70. See TR 590 Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Eagle, N., and Pentland, A., "Eigenbehaviors: Identifying Structure in Routine, October 2005, See TR 601Google ScholarGoogle Scholar
  15. Pentland, A, Choudhury, T., Eagle, N., Push, S. (2005) Human Dynamics: Computation for Organizations, Pattern Recognition, vol 26, 503--511 See TR 589 Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Dong, W., and Pentland, A., (2006) Multi-sensor data fusion using the influence model, IEEE Body Sensor Networks, April, Boston, MA. See TR 597Google ScholarGoogle Scholar
  17. Ambady, N., Rosenthal, R. (1992). Thin slices of expressive behavior as predictors of interpersonal consequences: A meta-analysis. Psychological Bulletin, 111(2), 256--274.Google ScholarGoogle ScholarCross RefCross Ref
  18. Gladwell, M. (2004) Blink. New York: Little BrownGoogle ScholarGoogle Scholar
  19. Madan, A., Pentland, A., (2006). Vibefones: Socially Aware Mobile Phones, ISWC06, Martingy Switzerland Oct. 11-15 See TR 602Google ScholarGoogle Scholar

Index Terms

  1. Human computing for interactive digital media

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      MM '06: Proceedings of the 14th ACM international conference on Multimedia
      October 2006
      1072 pages
      ISBN:1595934472
      DOI:10.1145/1180639

      Copyright © 2006 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2006

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      Overall Acceptance Rate995of4,171submissions,24%

      Upcoming Conference

      MM '24
      MM '24: The 32nd ACM International Conference on Multimedia
      October 28 - November 1, 2024
      Melbourne , VIC , Australia

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader