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Introducing human-centered research to game design: designing game concepts for and with senior citizens

Published:21 April 2006Publication History

ABSTRACT

This paper introduces a human-centered methodology for innovating gameplay, based on ethnographic principles and participatory design. This methodology was applied in a project for designing game concepts for and with senior citizens. The research started off by observing and probing senior citizens in their 'natural habitat', researching what positive experiences occur in their daily life. These observed passions then became the input for brainstorm sessions. Seniors and researchers generated game-ideas and, consequently, co-designed the selected ideas into game concepts.The results of this methodology are inspiring game concepts, directly grafted on the passions and desires of the senior. But more important than the actual game concepts, we conceived a model of passions in elderly life. This model provides game designers with an understanding of the ingredients that are fundamental to 'meaningful play' in elderly life.

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  1. Introducing human-centered research to game design: designing game concepts for and with senior citizens

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      cover image ACM Conferences
      CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
      April 2006
      1914 pages
      ISBN:1595932984
      DOI:10.1145/1125451

      Copyright © 2006 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2006

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