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Conversational Interfaces: Devices, Wearables, Virtual Agents, and Robots

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The Conversational Interface

Abstract

We are surrounded by a plethora of smart objects such as devices, wearables, virtual agents, and social robots that should help to make our life easier in many different ways by fulfilling various needs and requirements. A conversational interface is the best way to communicate with this wide range of smart objects. In this chapter, we cover the special requirements of conversational interaction with smart objects, describing the main development platforms, the possibilities offered by different types of device, and the relevant issues that need to be considered in interaction design.

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Notes

  1. 1.

    http://quantifiedself.com. Accessed February 22, 2016.

  2. 2.

    http://developer.android.com/wear/index.html. Accessed February 22, 2016.

  3. 3.

    http://developer.getpebble.com/. Accessed February 22, 2016.

  4. 4.

    https://developer.apple.com/watchkit/. Accessed February 22, 2016.

  5. 5.

    https://developers.google.com/fit/. Accessed February 22, 2016.

  6. 6.

    https://developer.apple.com/healthkit/. Accessed February 22, 2016.

  7. 7.

    https://www.myo.com/. Accessed February 22, 2016.

  8. 8.

    http://developer.sonymobile.com/products/smarteyeglass/. Accessed February 22, 2016.

  9. 9.

    https://www.microsoft.com/microsoft-hololens/en-us/development-edition. Accessed 17 April 2016.

  10. 10.

    http://www.laforgeoptical.com/. Accessed February 22, 2016.

  11. 11.

    http://www.vinaya.com/. Accessed February 22, 2016.

  12. 12.

    https://ringly.com/. Accessed February 22, 2016.

  13. 13.

    http://www.memijewellery.com/. Accessed February 22, 2016.

  14. 14.

    https://www.bellabeat.com/. Accessed February 22, 2016.

  15. 15.

    https://store.misfit.com/. Accessed February 22, 2016.

  16. 16.

    http://earosmart.com/. Accessed February 22, 2016.

  17. 17.

    http://www.catapultsports.com/uk/. Accessed February 22, 2016.

  18. 18.

    http://www.hexoskin.com/. Accessed February 22, 2016.

  19. 19.

    http://omsignal.com/pages/omsignal-bra. Accessed February 22, 2016.

  20. 20.

    http://www.heddoko.com/. Accessed February 22, 2016.

  21. 21.

    http://www.sensoriafitness.com/. Accessed February 22, 2016.

  22. 22.

    http://developer.android.com/intl/es/training/wearables/apps/voice.html. Accessed February 22, 2016.

  23. 23.

    https://developer.apple.com/library/ios/documentation/AVFoundation/Reference/AVSpeechSynthesizer_Ref. Accessed February 22, 2016.

  24. 24.

    https://msdn.microsoft.com/en-us/library/windows/apps/jj720572%28v=vs.105%29.aspx. Accessed February 22, 2016.

  25. 25.

    https://blog.intercom.io/why-cards-are-the-future-of-the-web/. Accessed February 22, 2016.

  26. 26.

    https://www.google.com/landing/now/#cards. Accessed February 22, 2016.

  27. 27.

    https://speakerdeck.com/christse/patterns-of-card-ui-design. Accessed February 22, 2016.

  28. 28.

    More in: https://www.google.com/design/spec/components/cards.html#cards-actions. Accessed February 22, 2016.

  29. 29.

    http://thenextweb.com/dd/2015/06/16/how-cards-are-taking-over-web-design/. Accessed February 22, 2016.

  30. 30.

    http://ux.stackexchange.com/questions/60495/what-are-the-advantages-of-a-card-centric-user-interface. Accessed February 22, 2016.

  31. 31.

    http://perso.telecom-paristech.fr/~pelachau/Greta/. Accessed February 24, 2016.

  32. 32.

    https://vhtoolkit.ict.usc.edu/. Accessed February 24, 2016.

  33. 33.

    http://smartbody.ict.usc.edu. Accessed February 24, 2016.

  34. 34.

    http://www.techfak.uni-bielefeld.de/~skopp/max.html. Accessed February 24, 2016.

  35. 35.

    https://www.aldebaran.com/en/humanoid-robot/nao-robot. Accessed February 22, 2016.

  36. 36.

    https://www.aldebaran.com/en/a-robots/who-is-pepper. Accessed February 22, 2016.

  37. 37.

    http://projetromeo.com/en/. Accessed February 22, 2016.

  38. 38.

    http://www.theverge.com/2016/1/6/10726082/softbank-pepper-ibm-watson-collaboration. Accessed February 22, 2016.

  39. 39.

    https://www.jibo.com/. Accessed February 22, 2016.

  40. 40.

    https://www.youtube.com/watch?v=3N1Q8oFpX1Y. Accessed February 22, 2016.

  41. 41.

    http://www.furhatrobotics.com/. Accessed February 22, 2016.

  42. 42.

    https://www.youtube.com/watch?v=v84e6HMFbyc. Accessed February 22, 2016.

  43. 43.

    http://www.aisoy.com/.

  44. 44.

    http://www.amazon.com/echo. Accessed February 22, 2016.

  45. 45.

    http://www.hello-robo.com/. Accessed March 1, 2016.

  46. 46.

    http://inmoov.fr. Accessed March 1, 2016.

  47. 47.

    http://www.openrobothardware.org/linkedprojects. Accessed February 22, 2016.

  48. 48.

    http://www.icub.org/. Accessed February 22, 2016.

  49. 49.

    http://www.dis.uniroma1.it/~labrococo/?q=node/373. Accessed February 22, 2016.

  50. 50.

    http://www.ros.org/. Accessed February 22, 2016.

  51. 51.

    http://www.tandfonline.com/toc/utis20/31/3. Accessed February 22, 2016.

  52. 52.

    http://robohub.org/the-next-era-of-conversational-technology/. Accessed February 22, 2016.

  53. 53.

    http://mobilevoiceconference.com/. Accessed February 22, 2016.

  54. 54.

    http://citia.lt-innovate.eu/. Accessed February 22, 2016.

  55. 55.

    https://www.wearable-technologies.com. Accessed February 22, 2016.

  56. 56.

    http://urbanwearables.technology/. Accessed February 22, 2016.

  57. 57.

    http://www.hexoskin.com/pages/health-research. Accessed February 22, 2016.

  58. 58.

    http://www.ubtrobot.com/en/html/archive/2015092816.html. Accessed February 22, 2016.

  59. 59.

    http://www.icsoro.org/. Accessed February 22, 2016.

  60. 60.

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  61. 61.

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  62. 62.

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McTear, M., Callejas, Z., Griol, D. (2016). Conversational Interfaces: Devices, Wearables, Virtual Agents, and Robots. In: The Conversational Interface. Springer, Cham. https://doi.org/10.1007/978-3-319-32967-3_13

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