Abstract
A methodological framework and a constructivist meta theory for formulating a vocabulary of prototype characteristics in interaction design are presented. Motivation for this research approach is drawn from cognitive psychology which hypothesizes that the aesthetic cognition of artifacts lies outside the scope of verbal appreciation. First, the shortcomings of the related design research literature are discussed in an attempt to frame a suitable methodology for overcoming these issues. It is also shown how the analysis of existing literature, protocols and observations will fit into this research scheme. Second, an accompanying meta theory building on Latours [15, 16] account of artifact–subject relations within the actor network theory, is described.
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Berger, A., Heidt, M., Eibl, M. (2014). Towards a Vocabulary of Prototypes in Interaction Design – A Criticism of Current Practice. In: Marcus, A. (eds) Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience. DUXU 2014. Lecture Notes in Computer Science, vol 8517. Springer, Cham. https://doi.org/10.1007/978-3-319-07668-3_3
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