Skip to main content

Co-design for a Competency Self-assessment Chatbot and Survey in Science Education

  • Conference paper
  • First Online:
Learning and Collaboration Technologies. Human and Technology Ecosystems (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12206))

Included in the following conference series:

Abstract

This paper describes a co-design process for a formative assessment tool in the area of core competencies such as creativity, communication, collaboration, and critical thinking. This process has been carried out in the context of non-formal science education institutions in 19 countries in Europe and the Middle East. The results of the co-design have been influential in the design of a formative assessment chatbot and survey that supports learner competency and self-regulation. We also discuss some preliminary results from the use of the tool and introduce additional considerations with regard to inclusion, technical aspects, and ethics, towards a set of best practices in this area.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    https://www.differ.chat/.

  2. 2.

    http://newmediaresearch.educ.monash.edu.au/lnm/meet-ash-the-monash-chatbot-a-youth-wellbeing-companion/.

  3. 3.

    https://snatchbot.me/education.

  4. 4.

    https://botsify.com/education-chatbot.

  5. 5.

    https://www.deakin.edu.au/life-at-deakin/why-study-at-deakin/deakin-genie.

  6. 6.

    https://www.supermemo.com/en.

  7. 7.

    https://www.duolingo.com/.

  8. 8.

    https://childrensdesignguide.org/.

  9. 9.

    Working definition adopted from: https://idrc.ocadu.ca/resources/idrc-online/49-articles-and-papers/443-whatisinclusivedesign.

  10. 10.

    https://space10-community.github.io/conversational-form/docs/0.9.90/getting-started/.

  11. 11.

    https://childrensdesignguide.org/principles/.

  12. 12.

    Planned languages to date are Arabic, Dutch, English, Farsi, French, German, Greek, Hebrew, Irish, Italian, Serbian, and Slovenian.

  13. 13.

    https://widgets.weforum.org/nve-2015/chapter1.html.

  14. 14.

    https://www.leargas.ie.

  15. 15.

    https://dublin.sciencegallery.com/events/2019/09/artificialintelligencelabsummerschool.

  16. 16.

    https://edu.google.com/products/gsuite-for-education/.

References

  1. Bigham, J.P., Aller, M.B., Brudvik, J.T., Leung, J.O., Yazzolino, L.A., Ladner, R.E.: Inspiring blind high school students to pursue computer science with instant messaging chatbots. In: ACM SIGCSE Bulletin, vol. 40, no. 1, pp. 449–453. ACM (2008)

    Google Scholar 

  2. Bonsignore, E., et al.: Embedding participatory design into designs for learning: an untapped interdisciplinary resource. In: Proceedings of CSCL, vol. 13 (2013)

    Google Scholar 

  3. Bruce, B.C.: Technology as social practice. Educ. Found. 10(4), 51–58 (1996)

    Google Scholar 

  4. Costa, A., Kallick, B.: Assessment Strategies for Self-Directed Learning. Corwin, Thousand Oaks (2004)

    Google Scholar 

  5. Crown, S., Fuentes, A., Jones, R., Nambiar, R., Crown, D.: Ann G. Neering: interactive chatbot to motivate and engage engineering students. Am. Soc. Eng. Educ. 15(1), 1–13 (2010)

    Google Scholar 

  6. Elsevier artificial intelligence program. In: Artificial Intelligence: How Knowledge is Created, Transferred, and Used, pp. 70–77. Elsevier (2018)

    Google Scholar 

  7. Følstad, A., Brandtzaeg, P.B., Feltwell, T., Law, E.L., Tscheligi, M., Luger, E.A.: Sig: chatbots for social good. In Extended Abstract, CHI Conference. ACM (2018)

    Google Scholar 

  8. Garcia Brustenga, G., Fuertes-Alpiste, M., Molas-Castells, N.: Briefing paper: chatbots in education. eLearn Center, Barcelona. Universitat Oberta de Catalunya (2018)

    Google Scholar 

  9. Kipp, K., Kapros, E., O’Keeffe, I.: A universally accessible self-assessment gamified framework and software application to capture 21st century skills. In: Kapros, E., Koutsombogera, M. (eds.) Designing for the User Experience in Learning Systems. HIS, pp. 41–64. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-94794-5_3

    Chapter  Google Scholar 

  10. Kapros, E., Koutsombogera, M.: Introduction: user experience in and for learning. In: Kapros, E., Koutsombogera, M. (eds.) Designing for the User Experience in Learning Systems. HIS, pp. 1–13. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-94794-5_1

    Chapter  Google Scholar 

  11. Leinonen, T., Toikkanen, T., Silfvast, K.: Software as hypothesis: research-based design methodology. In: Proceedings of the Tenth Anniversary Conference on Participatory Design 2008, pp. 61–70. Indiana University (2008)

    Google Scholar 

  12. Nadler, A., Crain, M., Donovan, J.: Weaponizing the digital influence machine: the political perils of online ad tech. Data & Society Research Institute (2018)

    Google Scholar 

  13. Organization for Economic Cooperation and Development (OECD): Pisa 2015 Draft Collaborative Problem Solving Framework. OECD (2013)

    Google Scholar 

  14. Panadero, E., Alonso-Tapia, J.: Self-assessment: theoretical and practical connotations, when it happens, how is it acquired and what to do to develop it in our students. Electron. J. Res. Educ. Psychol. 11(2), 551–576 (2013)

    Google Scholar 

  15. Penuel, W.R., Roschelle, J., Shechtman, N.: Designing formative assessment software with teachers: an analysis of the co-design process. Res. Pract. Technol. Enhanc. Learn. 2(01), 51–74 (2007)

    Google Scholar 

  16. Rajendran, G., Mitchell, P.: Computer mediated interaction in Asperger’s syndrome: the bubble dialogue program. Comput. Educ. 35(3), 189–207 (2000)

    Google Scholar 

  17. Sanders, E.B.N.: From user-centered to participatory design approaches. In: Design and the Social Sciences, pp. 18–25. CRC Press (2002)

    Google Scholar 

  18. Sanders, E.B.N., Westerlund, B.: Experiencing, exploring and experimenting in and with co-design spaces. Nordes (4) (2011)

    Google Scholar 

  19. Silvervarg, A., Kirkegaard, C., Nirme, J., Haake, M., Gulz, A.: Steps towards a challenging teachable agent. In: Intelligent Virtual Agents Conference (IVA) (2014)

    Google Scholar 

  20. Spikol, D., Milrad, M., Maldonado, H., Pea, R.: Integrating co-design practices into the development of mobile science collaboratories. In: 2009 Ninth IEEE International Conference on Advanced Learning Technologies, pp. 393–397. IEEE (2009)

    Google Scholar 

  21. Suchman, L., Blomberg, J., Orr, J.E., Trigg, R.: Reconstructing technologies as social practice. Am. Behav. Sci. 43(3), 392–408 (1999)

    Google Scholar 

  22. Warschauer, M., Knobel, M., Stone, L.: Technology and equity in schooling: deconstructing the digital divide. Educ. Policy 18(4), 562–588 (2004)

    Google Scholar 

  23. Winkler, R., Söllner, M.: Unleashing the potential of chatbots in education: a state-of-the-art analysis. In: Academy of Management Annual Meeting (AOM) (2018)

    Google Scholar 

  24. Wegerif, R.: The role of educational software as a support for teaching and learning conversations. Comput. Educ. 43(1), 179–191 (2004)

    Google Scholar 

  25. Zhang, B., Looi, C.K., Seow, P., et al.: Deconstructing and reconstructing: transforming primary science learning via a mobilized curriculum. Comput. Educ. 55(4), 1504–1523 (2010)

    Google Scholar 

Download references

Acknowledgements

This research has received funding from the European Union’s Horizon 2020 research and innovation programme under the Grant Agreement No. 788317.

The ARTificial Intelligence Lab programme is co-funded by the Creative Europe Programme for the European Union through the European ARTificial Intelligence Lab project.

Léargas are the National Agency for Erasmus+ in Adult Education, School Education, Vocational Education and Training, and Youth in Ireland.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Eva Durall .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Durall, E., Kapros, E. (2020). Co-design for a Competency Self-assessment Chatbot and Survey in Science Education. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Human and Technology Ecosystems. HCII 2020. Lecture Notes in Computer Science(), vol 12206. Springer, Cham. https://doi.org/10.1007/978-3-030-50506-6_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-50506-6_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50505-9

  • Online ISBN: 978-3-030-50506-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics