Abstract
The research proposes an augmented reality system integrating with the BBC Microbit microcontroller for student’s project-based learning. It is a learning tool that helps the students to understand about the augmented reality (AR) and the Microbit technologies. To increase the student’s motivation, the final project was conducted as an AR projectile-based shooting game application. The Microbit was also used as an external remote controller. Each player has an AR marker to define the position and the orientation of the player’s avatar and the Microbit for shooting the bullets. The learning goal of this proposed system is to help the student to understand about physics simulation related to the projectile, augmented reality, C# programming, the block-based programming with Microbit, basic electronics, hardware communication, computer graphics, painting, and the coordinate system. Furthermore, the proposed system was designed to support for various teaching and learning approaches including the interdisciplinary learning, project-based learning, and STEAM education. This proposed hands-on learning tool assists the learner to understand about the integration of core knowledges in science, engineering, arts, and math. The proposed system was used by 294 participants including Thai high school students, vocational students, and teachers from 3 provinces of Thailand. The experimental results showed that the learning achievement of students received improvement up to 19–36.28% by comparing the average T-scores of pretest and posttest. In addition, the teachers and students showed a good level of satisfaction on using the proposed system in teaching and learning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Eastern Economic Corridor (EEC). https://eng.eeco.or.th/en. Accessed 23 Feb 2020
Eastern Economic Corridor (EEC): The Prime Gateway to Asia, pp. 1–27. Eastern Economic Corridor Office of Thailand (2019). https://eng.eeco.or.th/en/filedownload/1151/eec-brochure-2nd-english-version
Azuma, R.T.: A survey of augmented reality. Presence Teleoper. Virtual Environ. 6, 355–385 (1997)
Light Guide Systems. https://lightguidesys.com/blog/industries-benefitting-from-augmented-reality/. Accessed 23 Feb 2020
Silva, R., Oliveira, J., Giraldi, G.: Introduction to Augmented Reality (2003)
Sommerauer, P., Müller, O.: Augmented reality for teaching and learning - a literature review on theoretical and empirical foundations (2018)
Ruiz, J., Li, Y.: DoubleFlip: a motion gesture delimiter for interaction. In: Adjunct Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, pp. 449–450. Association for Computing Machinery, New York (2010)
Lin, P.J., Chen, S.C., Li, Y.H., Wu, M.S., Chen, S.Y.: An implementation of augmented reality and location awareness services in mobile devices. In: Park, J., Adeli, H., Park, N., Woungang, I. (eds.) Mobile, Ubiquitous, and Intelligent Computing. Lecture Notes in Electrical Engineering, vol. 274, pp. 509–514. Springer, Heidelberg (2014). https://doi.org/10.1007/978-3-642-40675-1_76
Ştefan, L., Moldoveanu, F.: Game-based learning with augmented reality – from technology’s affordances to game design and educational scenarios (2013)
Kesim, M., Ozarslan, Y.: Augmented reality in education: current technologies and the potential for education. Procedia Soc. Behav. Sci. 47, 297–302 (2012)
Akçayır, M., Akçayır, G., Pektaş, H.M., Ocak, M.A.: Augmented reality in science laboratories: the effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Comput. Hum. Behav. 57, 334–342 (2016)
De Ravé, E.G., Jiménez-Hornero, F.J., Ariza-Villaverde, A.B., Taguas-Ruiz, J.: DiedricAR: a mobile augmented reality system designed for the ubiquitous descriptive geometry learning. Multimedia Tools Appl. 75, 9641–9663 (2016)
Cai, S., Chiang, F.-K., Sun, Y., Lin, C., Lee, J.J.: Applications of augmented reality-based natural interactive learning in magnetic field instruction. Interactive Learn. Environ. 25, 778–791 (2017)
Tobar, H., Baldiris, S., Fabregat, R.: Augmented reality game-based learning: a review of applications and design approaches, pp. 45–66 (2017)
Chen, C.H., Ho, C.-H., Lin, J.-B.: The development of an augmented reality game-based learning environment. Procedia Soc. Behav. Sci. 174, 216–220 (2015)
Squire, K.D., Jan, M.: Mad City Mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers. J. Sci. Educ. Technol. 16, 5–29 (2007)
PBLWorks. https://www.pblworks.org/what-is-pbl. Accessed 23 Feb 2020
Rocha-Hoyos, J., Cedeño, E.A., Peralta, D., Martínez, J., Celi, S.: Project-based learning case of study education in automotive mechanical engineering. Espacios 39, 1–11 (2018). https://www.revistaespacios.com/a18v39n25/a18v39n25p10.pdf
Association of Christian Schools International (ACSI) Blog. https://blog.acsi.org/pbl-one-schools-implementation-and-integration-acsi. Accessed 23 Feb 2020
Micro:bit Educational Foundation. Microbit.org. Accessed 23 Feb 2020
Halfacree, G.: The Official BBC Micro: Bit User Guide. Wiley (2017)
Unity Technologies. Unity User Manual (2017). https://docs.unity3d.com/2017.4/Documentation/Manual/index.html. Accessed 23 Feb 2020
Poly.google.com. https://poly.google.com/. Accessed 23 Feb 2020
Unity Technologies. Unity - Manual: Prefabs. https://docs.unity3d.com/Manual/Prefabs.html. Accessed 23 Feb 2020
The App Guruz Blog. http://www.theappguruz.com/blog/basic-of-prefab-in-unity3d. Accessed 23 Feb 2020
Unity Technologies. Unity - Manual: Scripting. https://docs.unity3d.com/2017.4/Documentation/Manual/ScriptingSection.html. Accessed 23 Feb 2020
Unity Technologies. Unity - Manual: Creating and Using Scripts. https://docs.unity3d.com/2017.4/Documentation/Manual/CreatingAndUsingScripts.html. Accessed 23 Feb 2020
Anzai, Y., Simon, H.A.: The theory of learning by doing. Psychol. Rev. 86, 124–140 (1979)
Reese, H.W.: The learning-by-doing principle. Behav. Dev. Bull. 17, 1–19 (2011)
Schoology.com. Project-Based Learning: Benefits, Examples, and Resources. https://www.schoology.com/blog/project-based-learning-pbl-benefits-examples-and-resources. Accessed 23 Feb 2020
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Jailungka, P., Charoenseang, S., Thammatinno, C. (2020). Augmented Reality and Microbit for Project-Based Learning. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications. HCII 2020. Lecture Notes in Computer Science(), vol 12191. Springer, Cham. https://doi.org/10.1007/978-3-030-49698-2_15
Download citation
DOI: https://doi.org/10.1007/978-3-030-49698-2_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-49697-5
Online ISBN: 978-3-030-49698-2
eBook Packages: Computer ScienceComputer Science (R0)